One Punch Man - The Strongest

Training Hall Guide


One Punch Man - The Strongest Guide
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Training Hall Guide


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Home Training is one of the many options available in the game to improve your combat power. However, unlike many options that only take individual growth into account, all stat increases done in the Training Halls are applied to all characters that you own. In our Training Hall Guide, we will discuss where to access this feature and how to take advantage of it.

One Punch Man - The Strongest is the mobile game adaptation of the popular shonen manga and anime series that centers around the titular One Punch Man. Players can’t play as Saitama himself but they’ll be able to recruit various heroes, villains, and more to form a powerful team they can use to clear the various game content.


To access this feature, you have to unlock the Training option within your Home (base). This feature is not immediately available but once you have reached the required account level, you can access it from the Home menu. You’ll start off with Training Hall I. Additional halls can be unlocked as you clear more story stages (including Heroic versions of those stages) as well as completing multiple sessions from the other halls.
Training Hall Guide



Inside the Training Hall option, you’ll see four categories; one for each character type. (Grapplers, Duelists, Hi-tech, Espers) Each training attempt consumes coins and Notes and you’ll get random stat values applied to the three attributes. You can also do the Train x10 option to consume ten times the coins and notes for a higher stat value. Notes can be farmed daily from the Training Challenge mode or purchased from the Mall using Tournament Coins.
Training Hall Guide

The stat values applied to the attributes are random so it’s possible to get negative values if you’re unlucky. Sometimes however, you’ll get a mix of both negative and positive values so you’ll have to decide whether the tradeoff is fair. Normally, as long as your positive values are twice as much as the negative values, you have a good deal. Anything else or lower, it is okay not to accept it.



After the values are applied, you’ll have the options to give up, accept, or replace. Giving up will not apply the changes to the stat values (consumed resources are not refunded), accepting will apply the values, and replacing will require gems so that you can move the values around without changing the actual numerical values. The amount of gems required will increase for every attempt and you can only replace up to five times daily.

Each training attempt is called a Session. As you complete more sessions, you’ll be able to level up the Training Target (located in the lower-left corner of the screen). In the example below, once we have completed 200 sessions for each character type or category, we’ll be able to increase the Training Target level and apply tier bonuses for all characters (that you own). Don’t forget to check this option out regularly to ensure that your team’s overall combat power is always up to date!
Training Hall Guide





That concludes our (Home) Training Hall Guide in One Punch Man - The Strongest. Please check out our online guide for the game and other articles for more One Punch Man - The Strongest content!




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