DRAGON BALL LEGENDS

Interface

Interface
DRAGON BALL LEGENDS Guide

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Familiarizing yourself with the game’s interface is pretty easy. Although it might seem a daunting task the first time you play the game (with all the complex mechanics and stuff you are introduced and get to fiddle around with during the tutorial phase), you’ll soon be able to appreciate the simplicity and efficiency of the game’s main hub to instantly get you anywhere you want.

From its main hub, you generally have access to 7 different sub menus that are integral to the game as a whole. On the upper part of the screen, you'll have easy access to;

Interface

1. Shortcut Banner to on-going event - takes you the the event center for you to pick on the options that are available to you.

2. System Mail - takes you to the mail section of the game where you generally receive important reminders or information regarding the on-going events, upcoming events, information on game-updates, or hot-fixes, etc.

3. Log-in Bonuses - takes you to a bonus section of the game that rewards you with certain in-game stuff like chrono crystals, zeni, training items for logging into the game.

At the bottom part of the main hub screen, you'll get access to the following;

4. Story Mode - sends you to a chapter selection sub-menu where you generally pick either to push through with the latest chapter, or re-play a previously accomplished chapter.

5. PvP - sends you to the player versus player section of the game where you generally get to play an arcade battle with other online players. There are a couple of options within the sub menu itself but mainly it gives you option to play either a casual match (like a practice match another player), or a rating match which grades your overall performance through the number of wins you get.

6. Mission - sends you to a sub menu listing the different targets set for you by the game according to your current progress, as well as daily missions which you can try to accomplish for their rewards.

7. Menu - gives you several game options that mainly tackles character selection, character upgrading, equipping and upgrading items, etc.

From the main hub too, you have indicators on the top most section of the screen that show the current value of energy you have (movement penalty system of the game), the value of chrono crystals you currently have, as well as your Z level (player level).

Battle Interface:

The battle interface of the game is very well optimized for your mobile devices that generally renders you free from getting frustrated with sticky controls.

Input gestures / options when in Battle:

Interface

1. Character main movement actions - are rendered through simple swipe gestures directing to either fly towards you enemy or fly away from them.

2. Tapping - will attack enemy with simple melee combo when near the enemy, or will send a single Ki blast when far from your enemy.

3. Ki Blast Combo Actions - are rendered from card actions that randomly appear throughout the battle. It requires Ki energy to perform them that you can either charge using the Ki-charge on-screen button, or let it gradually fill-up by itself over time.

4. Melee Combo Actions - are rendered from card actions that randomly appear throughout the battle. It requires Ki energy to perform them that you can either charge using the Ki-charge on-screen button, or let it gradually fill-up by itself over time.

5. Special Attack - varies from character to character, and are randomly appearing from your card options throughout the battle. They usually require more Ki-energy to perform (usually half the gauge), but are nonetheless more powerful.

6. Buffs - varies from character to character, and are randomly appearing from your card options throughout the battle. They either give you battle enhancement buffs like strengthening your attack or defense, or sometimes they do de-buffs to your opponents.

7. Ki-charge button - enables your character to charge his/her Ki faster by simply tap holding the Ki-charge on-screen button.

8. Currently Selected Character Life Gauge - Displays the current available hit points of the currently selected character.

9. Current Opponent's Life Gauge - Displays the current remaining hit points of the currently active opponent.

10. Swap-able Character Roster - summons a particular character on your currently selected roster to become the active fighter on the given battle. Take note that the previously selected character will spend a few cool down duration before you can select it as the active fighter again. Defeated characters on your roster will be grayed out.

11. Opponent's Remaining Character Roster - displays the remaining forces of your opponent, and shows a gauge of their remaining hit points. Defeated characters on your opponent's roster will be grayed out.

12. Dragon Ball gauge - some action cards will have a dragon ball on them, and will generally fill up the "Dragon Ball gauge". When you get to collect 7 dragon balls, you can perform an ultimate attack that will incorporate the battle power of all the characters in your roster once successfully engaged.

13. Rising Rush - special attack that will only be available when you collect all 7 dragon balls from using action cards that have them. When triggered and successfully activated (as it has a certain RPS mechanic to it), you'll be able to perform an ultimate attack that will incorporate the battle power of all the characters in your roster. (Rising Rush trigger button will show up on the location of the dragon ball counter when they are completed)

14. Swiping Left or Right - enables you to perform evasive maneuvers while on battle. It takes a bit of getting use to but once you've got accustomed to using it, it will enable you to defeat far stronger enemies in the game.



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