Artery Gear: Fusion

Enhancement and Weakening Effects List


Artery Gear: Fusion Guide
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Enhancement and Weakening Effects List


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Artery Gear Fusion is a gacha mobile game featuring equally badass and attractive mech girls in a post-apocalyptic world overrun by murderous Puppets. Buffs and debuffs can affect the flow of battle. Both allied units and enemies can inflict and receive these enhancement and weakening effects. In our Enhancement and Weakening Effects List, we will discuss the different enhancements (buffs) and weakening (debuffs) players will encounter in the game.

Enhancement Effects

Enhancement Effects are basically buffs (temporary beneficial effects) or temporary stat boosts applied to the user or its allies. The duration of enhancement effects are based in turns and they can be stacked, depending on the skill’s effects or special conditions. Some AGs or enemies can even remove these enhancements due to their own skill effects. Nevertheless, applying the buffs and enhancements can change the tide of battle.
Enhancement and Weakening Effects List



ATK Boosts
Effect
Description
ATK Boost
ATK Boost by 50%
Greater ATK Boost
ATK Boost by 75%
Critical Chance Boost
Critical Chance increased by 50%
Greater Critical Chance Boost
Critical Chance increased by 75%
Critical Damage Boost
Critical Damage increased by 50%
Greater Critical Damage Boost
Critical Damage increased by 75%
SPD Boost
SPD increased by 30%
Greater SPD Boost
SPD increased by 50%
Status ACC Boost
Status accuracy increased by 50%
ACC Boost
ACC increased by 30%
Greater ACC Boost
ACC increased by 45%
Riposte Chance Boost
Riposte Chance increased by 100%


Notes:
1) ACC vs Status ACC: ACC pertains to the chance of attacks hitting the targets. Status ACC pertains to the chance of status ailments or debuffs to be applied on the targets.
2) Riposte determines the chance of a unit to reflect attacks or chance to counterattack

DEF Boosts
Effect
Description
DEF Boost
Increases DEF by 60%
Greater DEF Boost
Increases DEF by 90%
Status Resistance Boost
Increase status resistance by 50%
Dodge Boost
Dodge increased by 50%
Greater Dodge Boost
Dodge increased by 75%
Critical Resistance Boost
Critical Resistance increased by 50%
Greater Critical Resistance Boost
Critical Resistance increased by 75%
Invincibility
Nullify the damage from a certain number of attacks
Emergency Device
While this status is active, a defeated unit will get revived at 30% HP
Immunity
Grants immunity against new debuffs or status effects. Debuffs or status effects active before this status is applied will remain active until they expire or get removed.
Unyielding
When taking fatal damage, the unit will survive with 1 HP while this status is active
Warding Shield
Deploys a protective shield that absorbs a certain amount of damage.




Unique Enhancements
Effect
Description
Riposte Chance Boost
Increases Riposte chance by 100%
Rejuvenation
Replenish a small portion of the unit’s HP at the beginning of the round
Stealth
Units with stealth won’t be targeted as long as there are other eligible targets. Furthermore, the unit will take 50% less damage from AoE attacks.
Reflect
Reflect a portion of the DMG taken to the attacker.



Weakening Effects

Weakening Effects are debuffs and negative status effects that can significantly hamper the enemy team’s offense or make the enemy units more vulnerable to your team’s attacks.
Enhancement and Weakening Effects List

ATK Weaken
Effect
Description
ATK Reduction
Reduces ATK by 50%
Greater ATK Reduction
Reduces ATK by 75%
Critical Chance Reduction
Reduces critical chance by 50%
Greater Critical Chance Reduction
Reduces critical chance by 75%
Critical Damage Reduction
Reduces critical damage by 50%
Greater Critical Damage Reduction
Reduces critical damage by 75%
SPD Reduction
Reduces SPD by 30%
Greater SPD Reduction
Reduces SPD by 45%
Status ACC Reduction
Reduces Status ACC by 50%
ACC Reduction
Reduce ACC by 50%
Greater ACC Reduction
Reduce ACC by 75%




DEF Weaken
Effect
Description
DEF Reduction
Reduce DEF by 70%
Greater DEF Reduction
Reduce DEF by 100%
Status Resistance Reduction
Status resistance reduced by 50%


Special Impairments
Effect
Description
Breakdown
While the status is active, the affected unit will be unable to act and will receive a guaranteed critical hit in the next enemy attack. This status will expire as soon as the unit is damaged, regardless of source or amount of damage.
Stun
The affected unit will be unable to act as long as the status is active
Lockdown
Units with this status can only perform basic attacks and won’t be able to use skills until the status is removed.
Targeted
A targeted unit will take 15% additional damage when attacked.
Feeble
No buffs can be applied to a Feebled unit while the status is active.
Infirmity
While this status is active, the affected unit cannot be healed.
Taunt
A taunted unit will target the enemy that applied the status effect and will force it to perform basic attacks only.
Bind
While Bind is active, any effect that modifies the Action Bar of the affected unit will not be applied.


Damage over Time

As the name implies, units affected by DoT will take damage over time, usually after every complete turn cycle. DoT effects also seem to be stackable, which makes them even more potent over time. Only certain AGs are specialized in applying DoTs consistently as part of their kit.
Enhancement and Weakening Effects List
Effect
Description
Corrosion
Deal DMG equal to 5% of the target’s max HP and ignore damage reduction status.
Electric Shock
Deal DMG equal to 30% of your ATK, ignore 70% of the target’s DEF
Burn
Deal DMG equal to 60% of your ATK, ignore 70% of the target’s DEF






This concludes our Enhancement and Weakening Effects List for Artery Gear Fusion. For more Artery Gear Fusion content, please check out our online guide and related articles.


 
Paul, Staff Writer

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