Chapter 9 - Into the Nightmare
Adventure Escape: Asylum Guide
In chapter 9 we are still exploring the back rooms of the cottage where it seems some unethical testing had been taking place.

Star: on the right next to some lockers.
Open the right of the two locker and collect a flamethrower. The left one just contains a surprise. Next go though the door to the right wit the blue glow. In here is the little girl from our hallucinations and a large spider. The Girl disappears again.

Use the flamethrower on the spider to get rid of it and the webs revealing more writing on the wall. There are words and symbols. Tap to match pairs of the words or symbols on the wall to remove them. When you are done there will just be 5 items left. (numerals and numbers).

Exit this room and go through the other (red glow) door.

Star: in the corner of the window top right.
First tap on the panel at the back with all the coloured wires, this is a puzzle. You need to combine the wires on the right to make the colours on the left. It is a bit fiddly.
Soluition:
Green = Blue + Yellow Light Green = Blue + Yellow + White Purple = Blue + Red Light Blue = Blue + White Pink = Red + White Orange = Red + YellowShow
Once done the crate will move away from the vent.
Tap the red toolbox and enter a 5 digit number from a clue above.
Solution: The numbers remaining on the wall 26194Show
Collect the crowbar.
Return to the first room. and use the crowbar to open the metal grate in the floor and get the screwdriver.
Go back to the red room and use the screwdriver to remove the vent plate from the wall. Climb through and complete the chapter.
That completes chapter 9 of Adventure Escape Asylum. Next we move on to chapter 10, if you have any questions for this game please head to the Answers Page to ask there.
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