The Soul Guardian

Type Effectiveness Guide


Type Effectiveness Guide
The Soul Guardian Guide


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In Soul Guardian, you get to battle a lot of different opponents with your team. Each team member that you have will have a corresponding elemental type, and this will determine their strengths as well as their weaknesses. There are a lot of types that you’ll find in the game as well, so you will want to know which ones are effective.

In our Type Effectiveness Guide, which check how Types work in Soul Guardian so you can plan out on your battles in order to get the best results. Let’s check out what’s in store with this mechanic below!



What are Types?



So, what are types? When starting out in Soul Guardian, you’ll get to pick out your partner. You can either choose Fire, Grass, and Water and this can be a good example for learning out the type advantages. Fire beats Grass, Grass beats Water, and Water beats Fire.

Types can give strengths and weaknesses
Types can give strengths and weaknesses


However, there are a lot of types in the game, and there are some who have dual types as well which can either give them more weaknesses, or even better resistances. When fighting an opponent, you can check your moves to see if they are effective or not. When choosing damage dealing moves, you can either have the following effects:

  • Super Effective – Your moves deal 2x Damage
  • Not Very Effective – Your moves deal 0.5x Damage
  • Super Effective (Double) – Deals x4 Damage (If opponent has two types that are weak to your attack)
  • Immunity – Your moves have no effect

    By learning your type match ups, you will be able to create a balanced team that can help cover each other’s weaknesses. Moves of different types can also be learned in the game that can help you out. Also, you can get bonuses for using moves if its type is the same as your partner’s type as well.


  • Type Effectiveness Chart



    In this chart below, we are listing each type that is available. Their strengths and weaknesses are added below, make sure to take note of dual types as well since they can either get increased weaknesses or better resistances.

    Type
    Super Effective vs.
    Weakness
    Not Very Effective vs.
    Resists
    Bug
    Grass, Psychic, Dark
    Flying, Rock, Fire
    Fighting, Flying, Poison, Ghost, Steel, Fire, Fairy
    Fighting, Ground, Grass
    Dark
    Ghost, Psychic
    Fighting, Bug, Fairy
    Fighting, Fairy, Dark (No Effect)
    Ghost, Psychic, Dark
    Dragon
    Dragon
    Ice, Dragon, Fairy
    Steel, Fairy (Immune)
    Fire, Water, Grass, Electric
    Electric
    Flying, Water
    Ground
    Grass, Electric, Dragon, Ground (No effect)
    Flying, Steel, Electric
    Fairy
    Fighting, Dragon, Dark
    Poison, Steel
    Poison, Steel, Fire
    Fighting, Bug, Dark, Dragon (Immune)
    Fighting
    Normal, Rock, Steel, Ice, Dark
    Flying, Psychic, Fairy
    Flying, Poison, Psychic, Bug, Fairy, Ghost (No effect)
    Rock, Bug, Dark
    Fire
    Bug, Steel, Grass, Ice
    Ground, Rock, Water
    Rock, Fire, Water, Dragon
    Bug, Steel, Fire, Grass, Ice
    Flying
    Fighting, Bug, Grass
    Rock, Electric, Ice
    Rock, Steel, Electric
    Fighting, Bug, Grass, Ground (Immune)
    Ghost
    Ghost, Psychic
    Ghost, Dark
    Normal, Dark
    Poison, Bug, Normal (Immune), Fighting (Immune)
    Grass
    Ground, Rock, Water
    Flying, Poison, Bug, Fire, Ice
    Flying, Poison, Bug, Steel, Fire, Grass, Dragon
    Ground, Water, Grass, Electric
    Ground
    Poison, Rock, Steel, Fire, Electric
    Water, Grass, Ice
    Bug, Grass, Flying (No effect)
    Poison, Rock, Electric (Immune)
    Ice
    Flying, Ground, Grass, Dragon
    Fighting, Rock, Steel, Fire
    Steel, Fire, Water, Ice
    Ice
    Normal
    None
    Fighting
    Rock, Steel, Ghost (No effect)
    Ghost
    Poison
    Grass, Fairy
    Ground, Psychic
    Poison, Ground, Rock, Ghost, Steel (No Effect)
    Fighting, Poison, Grass, Fairy
    Psychic
    Fighting, Poison
    Bug, Ghost, Dark
    Steel, Psychic, Dark
    Fighting, Psychic
    Rock
    Flying, Bug, Fire, Ice
    Fighting, Ground, Steel, Water, Grass
    Fighting, Ground, Steel
    Normal, Flying, Poison, Fire
    Steel
    Rock, Ice, Fairy
    Fighting, Ground, Fire
    Steel, Fire, Water, Electric
    Normal, Flying, Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy, Poison (Immune)
    Water
    Ground, Rock, Fire
    Grass, Electric
    Water, Grass, Dragon
    Steel, Fire, Water, Ice


    Example of type effectiveness
    Example of type effectiveness


    There are a lot of combinations available in terms of move effectiveness. By knowing the strengths and weaknesses of each type, you’ll be able to master your battles and switch out partners in order to take advantage of their strengths. This is useful especially if you’re going to battle other trainers in the game.

    With different possible partners that you can catch, make sure to have a lineup that has types that can cover each other’s weaknesses. Some excel in damaging, while others have defensive capabilities too, so don’t forget to read each move available.

    This concludes our page on the different Type Effectiveness in Soul Guardian. We hope that this helps you in your gameplay, there are a lot of other features as well that you’ll find so don’t forget to continue with your game’s progress.

    If you have any other questions, you can head to our Answers Page and check if there’s any information there that will be useful for you. Please feel free to leave us a comment down below as well, we’d love to hear from you!


     
    Anj, Staff Writer

    AnjAnj, also known as 'Aryafortis' enjoys games from Nintendo consoles, as well as other genres that you can find on Steam, and on Mobile.


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