Kingdoms of Camelot: Battle for the North ®

Kingdoms of Camelot: Battle for the North ®

For a Long Run, This One is a Creep

I just cannot wait to play a game where you build King Arthur’s kingdom from scratch. The keyword is wait . Kingdoms of Camelot: Battle for the North allows you to establish a kingdom on a well-populated landmass. Your location is randomly allocated in the server depending on the territory of your App Store account. If your App Store account is based on North America, you will be put into a territory with North American users. You can transfer servers eventually though, and create more kingdoms, but these are parts of another discussion.

Kingdoms of Camelot: Battle for the North is your usual city-building freemium game. The major resources are gathered through time. Gold, food wood, stone, and ore are gathered based on time. The amount is basing on the level of the structures that gathers such resources, and building and upgrading these structures also take time. Training your troops also take time. Here, time makes the world go round, unless you are ready to pay up to bypass time constraints and immediately see the results in an instant. These instant finishes can be had as one time use (priced at $0.99 - $1.99), or as gems (cheapest is 50 gems at $4.99, most expensive is 1600 gems for $99.99). Gems are used as in-game currency for purchasing instant finishes, buying bulks of major resources and treasure chests, bypassing knights’ and heroes’ cooldowns, among a bevy of other things.

What makes this particular game slower like than your usual city-builder is that you cannot build / upgrade two structures at the same time. You can only build or upgrade one structure at a time, research one technology at a time, and train one “batch” of troops at a time. If you are not going to manage your time properly to reach the most optimal set up, you could be breezing through the game, until another thing comes up: very high costs. The structures upgrade system is heavily tied to massive amounts of resources, and interconnected level restrictions. Theoretically, you can buy yourself amount of gems and find yourself ahead for about three days, and still free players will still catch up on you. The game is built around knowing the in-and-outs of the system, maintaining the balance of offense / defense and holding the upkeep in safe levels. It is hard for me to explain this, so let me illustrate the dangers of brute forcing your kingdom through gems. “Gem-rushing” large amount of troops to invade other kingdoms will get your food per hour consumption through atmospheric levels. Then you will have to build or upgrade more farms. And then you will need more wood, since you trained troops, the woods are also depleted, so you upgrade more sawmills. Basically, you are making the game harder by rushing. Buying off resources through real money will make you blind on the resource management part, the most important part of the game. For me, it is only recommended to buy gems if your kingdom is stable when it comes to resources, not during the early parts of the game.

The multiplayer part of this game is when other kingdoms attack you and deplete your soldiers and rob you of your resources, and you can do the same to them. But if you have a newly established kingdom, you will be protected for the first seven days. And the game ensures your growth you in your infancy by giving you more than enough chests if you reach certain levels. These chests contain an assortment of resources, and have surprisingly high quantity to boot.

Kingdoms of Camelot: Battle for the North is pretty generous in giving away lots and lots of bonuses, like large amount of resources aside from the level-based rewards. Everyday you can play two chances of Merlin’s Gift, a random draw of anything from 20,000 wood blocks to 15-minute reduction of research time. You can play more of Merlin’s Gift if you are willing to spend gems. There are also Heroes’ quests, also gives you chests and other treasures. Completing menial tasks like building or upgrading a building, training X number of troops, or researching a technology will also give you rewards, not as much as the other reward-giving activities, but still quite useful. There is also a single campaign, and a massive multiplayer campaign Grail Wars (active as of this writing).

Graphics of this game has improved a lot over the years. The default Google Image search results are probably years old since the art style has change as well as the user interface. There is not much I can comment on the game’s music and sound since it seems like it only has a single piece on a loop with occasional primal screams when you happen to go to your barracks or during battles.

This is just the surface of what the game really is; it is a daunting task to include a discussion of most of the gameplay elements in this review. You are better off reading our official guide of this game to be posted later, we will update this review with the link if the complete guide is already posted.

Kingdoms of Camelot: Battle for the North is a complex, multi-layered, and broad strategy game. This game is not meant to be played in one sitting; you are going to maintain your kingdom for a long time. There are no other city-building with the same theme, and the same scope as this one. It is fun to play, challenging, and you can play this with your friends.

4.5 / 5.0
review by Jasper Nikki | Jun 22nd 2015

Gamer reviews for Kingdoms of Camelot: Battle for the North ®

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Review by GuestJul 28th 2018
Not enuf info to identify troop matches, where to get stuff, how to arrange troops for campaign, general overview only.
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