Top 5 Attacking Strategies
Top 5 Attacking Strategies
Star Wars: Commander Guide
Star Wars: Commander Guide
Added:
Anti-turrets
The biggest danger early in the game when you are attacking an enemy base is that your weaker units (of which most of the early ones are) will get picked off by enemy turrets. To avoid this, send in your anti-turret troops first, in small groups. Usually two per turret works, but that is only if they are leveled up high enough. Once the turrets have been taken care of, you should send in your weaker troops. Also, if you see defensive units emerge from any of the buildings, deploy other troops so that all the fire isn't on your anti-turret ones. Once the turrets are down, you will have an easy route into the base.En Masse
As the name suggest, this strategy just involves using sheer force of numbers to penetrate the enemy base. If you are going for three stars, you should pick the strongest point of the enemy base to attack. That way, when your numbers are dwindling, you will have the easiest bit left at the end. However, if there is a particularly obvious weak point that doesn't appear to be a trap, then you should attack there. Usually the enemy concentrate their strength around the HQ, so use an aerial bombardment if you have one, to knock some health off. You should still pick a good variety of units.Note: This strategy should be avoided if the enemy has any area of effect turrets, such as Mortars. These will damage all units in a small space, potentially meaning your entire army can be wiped out with a few shots.