Chapter 2 - Curse Walkthrough - Part 3

Mystery Detective Adventure 2 Guide
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This is the second part of the walkthrough for the second chapter of Mystery Detective Adventure 2. The latest episodes from FiveBN of Detective John Woodbray featuring his occult investigations.

In part 2 you have investigated the Sheppley mansion house and discovered the residence of the mistress.

Chapter 2 Walkthrough - Curse - Part 2

After locating and collecting the book of Egyptian writing in the Artifact room in the mansion you now need to talk to the archaeoligist again.

Chapter 2 - Curse Walkthrough

Go back to the road in front of Ediths House and then knock on the door. Give the book to Edith to talk to her.

Chapter 2 - Curse Walkthrough

You recieve a Calling Card.

Now return to the appartment of the Mistress in the town. Look on a shelf to the left of the window to see a rectangular ornamental plate. Use the Mirror on the plate to position it and reflect an image with symbols, this is a clue.

Chapter 2 - Curse Walkthrough

Then view the cello on the right, add the Bow to this to start a puzzle.

Cello Puzzle

Chapter 2 - Curse Walkthrough

  • To play the cello you need to tap on the six symbols on the sides.
  • Play the notes by tapping the symbols in the correct order.
  • The clue is seen in the mirror reflection of the plate.

Once done a panel opens and you can find a lertter: Evidence - Mistress (4 of 4). Then also collect a Lamp.

Task - Search Edith's House

Return to the excavation site. Then look in a square pit on the left side. Use the Lamp here to let you see and then collect san Axe.

Chapter 2 - Curse Walkthrough

Now view a gate at the back of the site. Add the Axe, the Sword and the Mace to the lock and it will open.

Chapter 2 - Curse Walkthrough

Go through to a chamber.

Chapter 2 - Curse Walkthrough

Excavation Site Hidden Object Puzzle

Find the objects that you need to fit the shapes at the bottom.

Collect a Pruner from the ground near the center.

Then look at a shelf rack at the back with netting over the bottom. Use the Pruner to cut a hole and then collect the Lever.

Chapter 2 - Curse Walkthrough

Next view the table on the right. Move items and open the book to find five red gems to add to the box in the center. The box will open and you can collect an Ancient Charm. Also collect a Paper and Graphite from the table.

Chapter 2 - Curse Walkthrough

Look on the left wall, then select a handle and add it to the pickaxe head stuck in the wall to collect the Pickaxe.

Chapter 2 - Curse Walkthrough

Look at a square grate in the center of the floor. Use the pickaxe on this to break it open.

Chapter 2 - Curse Walkthrough

Use the brush inside to clean the grave stone. Then you can view this and use the Paper and graphite to copy the inscription as a Hint. Then collect a Hose.

Chapter 2 - Curse Walkthrough

View a box on the top of the shelf rack, there is a code lock. Add the Hint to this to help you solve it. Set the correct set of symbols to open it and collect a Bronze Mirror.

Chapter 2 - Curse Walkthrough

Now look in an alcove on the back left. Viiew a fitting on the sealing and add the bronze mirror to it.

Chapter 2 - Curse Walkthrough

Then view the red pump. Add the Lever and the Hose to it, then you can turn it on. This drains the water from a lower chamber.

Chapter 2 - Curse Walkthrough

Go down to the lower chamber. Collect a Crown from the center pedestal.

Chapter 2 - Curse Walkthrough

Now back up and look on the right wall to see a shield. Add the Crown to this to open a compatment.

Chapter 2 - Curse Walkthrough

Place the Ancient Charm inside and a floor panel will open. Colledct a Handle.

Now add the handle to the winch mechanism on the left. This will lower a small platform and you can collect the Backpack.

Chapter 2 - Curse Walkthrough

Now look inside the backpack, collect an Infantry Shovel, a Token and a Scarab.

Chapter 2 - Curse Walkthrough

Next view the crane on the right of the excavation site. Use the screwdriver on it to remove some screws and disable it.

Chapter 2 - Curse Walkthrough

Then return to the town square and view a blue box on the wall to the right next to the passage. Open the small door to find a payphone. Add the Calling card and then add the Token. You can then make a phone call.

Chapter 2 - Curse Walkthrough

Dial the number on the card to call Edith. After the call you can go to Edith's house and go inside.

Chapter 2 - Curse Walkthrough

Morphing Object: Cushion on the armchair on the left.

Look at the tall blue vase in the back corner. Use the Cane here to collect a Wing.

Chapter 2 - Curse Walkthrough

Then view a glass display case on the right of the room. Collect another Wing.

Chapter 2 - Curse Walkthrough

View the Scarab in your inventory and add the two Wings to it, you get the completed Scarab.

Chapter 2 - Curse Walkthrough

Now view a box on the larger table and add the scarb to the lock to open it, there is a puzzle.

Chapter 2 - Curse Walkthrough

Scarab Box Puzzle

Chapter 2 - Curse Walkthrough

  • The board has four fixed symbols in the corners.
  • There are a number of domino pieces with two symbols on each. You can tap pairs of these to swap their positions.
  • Arrange the pieces so that all of the symbols match all those adjacent to them.

Solution :

Show

Chapter 2 - Curse Walkthrough

Collect a Key from the box.

Now view the door on the left of the room and use the Key to open it. Look inside the office room.

Chapter 2 - Curse Walkthrough

Collection Item: Perfume on a table on the far left.

Notice the Eagle painting on the rop right.

Chapter 2 - Curse Walkthrough

View the Desk and collect the Anubis figure, this also gives you Evidence - Archaeologist (1 of 5)

Chapter 2 - Curse Walkthrough

Return to the Aiship and view the large box on the left with four figure. Add the Anubis to the empty slot.

Chapter 2 - Curse Walkthrough

Look inside to find the secret passage. Evidence - Staging (1 of 7).

Chapter 2 - Curse Walkthrough

Task - Follow the Trail

Collect the Ankh (1 of 2).

Follow the trail to reach a field. Talk to the Farmer.

Chapter 2 - Curse Walkthrough

Collection Item: Hourglass - in the bushed jsut above the stone wall on the lower left.

Morphing Object: Boulder in the distance at the top center of the field.

View the small wooden shack on the left.

Chapter 2 - Curse Walkthrough

Clear away the ferns, and then use the Shovel to dig away the dirt to reveal a door.

Enter the bunker and then use the Lamp to light it.

Chapter 2 - Curse Walkthrough

Morphing Object: Small cloth hanging on the top right.

View a locked box on the shelf on the left. Add the Lockpick to it to start a puzzle.

Chapter 2 - Curse Walkthrough

Lockpick Puzzle

Chapter 2 - Curse Walkthrough

  • There are six lock elements on the rows that you can move left and right.
  • Each is a different length and has a block on each end.
  • Arrange the six elements so that ther is only one end block in each of the 12 columns.

Solution:

Show

Chapter 2 - Curse Walkthrough

Once done view a jar to get Evidence - Staging (2 of 7).

Collect a Light Fixture.

Then view the red gas cylinders on the floor. Use the Brush on these to clean one to then get Evidence - Staging (3 of 7). Notice the number on the cylinder.

Chapter 2 - Curse Walkthrough

Then view a table on the right side. View the jar of Scarabs to get Evidence - Staging (4 of 7).

Chapter 2 - Curse Walkthrough

View the wooden box on the table, it has a padlock. This is a puzzle.

Chapter 2 - Curse Walkthrough

Enter the code from the cylinder, it will be different in each game.

View a bottle of Chloroform inside to get Evidence - Staging (5 of 7). Collect the Ankh (2 of 2).

Now view the Sarcophsgus on the left, add the two Ankh's to it to open the lid.

Chapter 2 - Curse Walkthrough

Tap on the loose gauze inside to get Evidence - Staging (6 of 7). Collect a Spider (1 of 3).

View the water filled gap at the back of the bunker, you cannot cross it yet.

Chapter 2 - Curse Walkthrough

Go back to the front yard of the factory and look in the large crate on the left again. Collect the Planks.

Chapter 2 - Curse Walkthrough

Then you can return to the bunker and use the planks to make a bridge over the gap. View the sacks on the other side.

Chapter 2 - Curse Walkthrough

Collection Item: Hourglass on the left of the sacks.

Use the knife to open the sack, this gives you Evidence - Staging (7 of 7). Collelct a Spider (2 of 3).

Go to Edith's House and look at the mirror above the fireplace. Add the Light fitting here to open a secret cache. Collect a Feather.

Chapter 2 - Curse Walkthrough

Next view an Eagle figure on the newel post at the bottom of the stairs. Add the Feather to it to start a puzzle.

Eagle Puzzle

Chapter 2 - Curse Walkthrough

  • Tap on the head and wings of the eagle to change their positions.
  • Set them according to a clue seen in the archaeologists office.

Solution:

Show

Check if

Chapter 2 - Curse Walkthrough

Another secret compartment opens. View a red diary to collect a Code and also get. Evidence - Archaeologist (2 of 5).

Return to the town square and then go through the passage to the left to find the boarded up building at the end.

Chapter 2 - Curse Walkthrough

Go down the steps to a door, there is a code lock. Add the Code that you collected to the lock and then enter the code to open the door.

Chapter 2 - Curse Walkthrough

Enter the Basement apartment.

Chapter 2 - Curse Walkthrough

Morphing Object: Umbrella / bellows by the fireplace.

View the stove on the left and use the knife to lift a burner cover.

Use the tweezers to retrieve and view the paper inside to get Evidence - Archaeologist (3 of 5).

Chapter 2 - Curse Walkthrough

View a shower area at the back to the right of the fireplace.

Chapter 2 - Curse Walkthrough

View the green locker and use the screwdriver to remove the hinge and open the door.

Collection Item: Perfume - inside the locker.

Collect the Plunger.

View the shower drain and use the plunger to unblock it, you can then collect a Key.

Chapter 2 - Curse Walkthrough

Then view a dark case on the floor infront of the fireplace. Use the Key to open it.

Chapter 2 - Curse Walkthrough

View the folder inside to get Evidence - Archaeologist (3 of 5). Then also collect the Spider (3 of 3).

View a trapdoor in the floor, add the three Spiders to this.

Chapter 2 - Curse Walkthrough

Trapdoor Spider Puzzle

Chapter 2 - Curse Walkthrough

  • The board has a number of blocks on it of different sizes.
  • The small quare blocks can be moved in either direction. The rectangular blocks can only be moved in one direction.
  • You need to move the Large square spider block to the exit on the right side.

Chapter 2 - Curse Walkthrough

Once done the trap door opens and you can collect a Key.

View the Red door on the left and use the key to open it.

Look inside to find Noel - Evidence - Archaeologist (5 of 5).

Chapter 2 - Curse Walkthrough

After the cutscene you have another puzzle to solve.

Play With Me Puzzle Box

Chapter 2 - Curse Walkthrough

  • This is a box with four sides that you can select by tapping the arrows on the left and right.
  • On each side there are small doors and buttons as well as puzzles.

Side 1: View the center number square.

Chapter 2 - Curse Walkthrough

Slide the numbers around until they appear in the correct order form 1 to 8. You can then collect a Button.

Show

Chapter 2 - Curse Walkthrough

Tap the Right arrow to move to Side 2.

Chapter 2 - Curse Walkthrough

Add the button to the circle on the left. This is another puzzle.

Chapter 2 - Curse Walkthrough

Turn the three rings to line them up and complete the image. Then collect a Monogram.

Chapter 2 - Curse Walkthrough

View a panel on the lower right with four number buttons. Tap the round button on the left to see the numbers light up in a sequence. Then tap the number buttons in the same sequence to solve this puzzle. Collect a Cross.

Chapter 2 - Curse Walkthrough

Turn right to Side 3.

Chapter 2 - Curse Walkthrough

Add the Monogram to the panel with a slot in it at the top toward the left. This opens and you can collect a Crescent.

Then slide down the switch near the top center to open a panel and reveal a pattern. View this and add the Crescent to it. This is a puzzle.

Chapter 2 - Curse Walkthrough

Tap pairs of moons to swap their positions and arrange them in the correct phase order.

Solution:

Show

Chapter 2 - Curse Walkthrough

You can then collect a Magnet.

Open a panel on the center right and collect a Mouse.

Chapter 2 - Curse Walkthrough

Turn right again to Side 4.

Chapter 2 - Curse Walkthrough

Press a button on the bottom left and you will collect an Owl.

View the small maze on the top left and use the magnet here. It drags ball to the left side and you will collect a number 9.

Chapter 2 - Curse Walkthrough

Turn right to Side 1 then view the number square agian. Add the number 9 to it for another puzzle.

Swap pairs of numbers to arrange them so that the sum of every row, column and diagonal is the same (15).

Solution:

Show

Chapter 2 - Curse Walkthrough

A new board is revealed with 0 and X. Add the Cross to it.

Chapter 2 - Curse Walkthrough

You can then collect a Wheat Ear.

Turn back to Side 4.

View the panel on the top right with three buttonrs. Add the Owl, the mouse and the Wheat Ear to it.

Chapter 2 - Curse Walkthrough

To solve this arrange the tokens on the top line in the order of Predator > Prey

Solution:

Show

Chapter 2 - Curse Walkthrough

This will reveal a code.

Turn to Side 1 - Add the Code to the top.

Chapter 2 - Curse Walkthrough

Now turn the dials at the top to set the code. You will reveal the secret message.

Chapter 2 - Curse Walkthrough

This completes Chapter 2 - Move on to Chapter 3.



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MarkWith 20 years of experience in creating video game content for the internet and over 30 years as a gamer, Mark is now a passionate mobile App Gamer. Loving a challenge, he is always ready to get stuck in to both survival builders and puzzle solving games. He has been providing content for AppGamer since 2014.

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