Hidden Escape: Murder Mystery Chapter 4 - The Party Walkthrough
More Hidden Escape: Murder Mystery
This is our walkthrough for Chapter 4 - The Party of Hidden Escape: Murder Mystery. A puzzle adventure game from Vincell Studios. Set around a Cruise ship reality show where you will need to find objects and solve puzzles.
In Chapter 4 you play as Mallory again as you attend an opening night party for the Sail Me Away Reality TV show.
Chapter 4 - The Party Walkthrough
To begin look at the Invitation card in your inventory, these is a set of symbols on it. Then you can tap on the Robot on the left.
Use the clues from the card to enter the correct code.
Notice the white lines on the keypad between the numbers, match the shapes on the card to the liens around each number.
Code: 35496Show
Next there is a second screen on the robots display with another puzzle. It seems you need to prove you understand human emotions.
Drag the correct word to each of the 8 faces to describe the emotion.
Solution: Show
Tap the opened doors to go in and you will then meet the other contestants in the show. Follow through the conversations.
Once that is done you will need to help get the music going. Tap on the DJ deck to view it and complete a puzzle.
Music Puzzle
- Notice the sequence of flashing lights on the buttons int he center. Copy and repeat this sequence.
- You will then need to do this 3 times.
- Tap the purple arrow play button on the right to play the sequence again if you miss it.
Tap on the bar now to continue the conversation with Mark, you need to make drinks but you need to find some missing ingredients.
Collect the Corkscrew knife from the bar top and then back up to the room view.
At the back left of the room is a box on a table, tap on this to look inside.
Tap the can on the left to collect the tab. then tap the paper in the center to collect a bag pull tab.
Open the passport o the lower right to collect a ticket.
Next use the bag pull tab on the purse on the top left to open it and collect a coin.
Then use the can Tab on the speaker on the right to unscrew the cover and collect the magnet from inside.
Now exit back out to the entrance area, you can now use the knife on the Basil plant to collect some Basil leaves.
Them tap to view the vending machine on the right of the door.
Use the magnet at the bottom of the machine to collect another coin from underneath.
You can now use the 2 coins on the machine to activate it. Then you must solve the bottle puzzle.
Bottle Puzzle
- You need to tap the bottles in the correct order.
- For the clue look at the ticket that you collected from the passport.
- Get 4 digits from the line at the bottom of the ticket by following the rules. Exclude the red liens from the number.
Code: 7153Show
Tap the correctly numbered bottles and the lower panel will light up. Tap on this.
Second Bottle Puzzle
Here you have a 5x5 grid of numbered bottles.
You can swap any 2 bottles around.
The aim is to arrange them so that each row and column has 1 of each bottle (no repeats).
Solution: Show
You can now collect the bottle of 'Rom'
Re enter the party and view the bar again. Place the bottle on the shelf and the leaves in the bowl.
Mix the drinks
Now you need to look at the recipe book on the bar to get instructions on making the drink. The required drink symbol is shown above the glass on the bar. Make sure to follow the order of ingredients.
First Drink - Mallory: Bottles 'B', 'Vo', Lime Juice + Ice. Add all of these to the container on the Bar and then cover with the lid.
After this more drinks are requested.
Second Drink - Ava: 'Vo', 'B', Lime Juice, Blueberries from the top right.
Third Drink - Lucas: 'Vo', Blueberries, Cream Milk, Ice
Fourth Drink - Nora: Basil, Rom, Lime Juice, Salt, Ice
Fifth Drink - Owen: Coffee, 'Vo', Cream Milk, Ice
Next you move on to a dancing game.
Dance Puzzle
- For this mini game you need to tap on the colored balls as they pass the marker
- Tap once on the red ball.
- Tap continuously on the purple ball
- Tap and hold on the yellow ball.
- There will be several waves of balls. Which will speed up as you go.
- You need to score enough points during the waves to fill the meter before the end. If not you fail and have to start again.
When you complete this you will finish Chapter 4. Move on to Chapter 5.