Chapter 2 - Curse Walkthrough
More Mystery Detective Adventure 2
This is our walkthrough for Chapter 2: Curse of Mystery Detective Adventure 2, second game featuring detective John Woodbrey from Five-BN games.
In chapter 2 you are brought a new case by an old aquaintance whose father has disappeared under supernatural circumstances. You must unravel the mystery and discover if it was a curse or a kidnapping.
Follow the walkthrough below for help finding all the hidden objects and guides to all of the puzzles.
Chapter 2 Walkthrough - Curse
You begin by ariving at a new part of town. You already have a knife in your inventory.

Talk to the two ladies at the table.
Task - Examine the Airship
Morphing Object: Stone relief on the front of the tall building to the right of the clock post.
View a door on the far left with blue steps. Open the door and then collect a Figurine (1 of 3).

Then look in the passage below the building on the left, collect a Cane.

Now view the clock on top of the post on the left. Use the cane here to collect another Figurine (2 of 3).

Then view a fountain on the far right of the street. Collect another Figurine (3 of 3).

Next tap at the top of the stone structure on the right. You find a seating area.

Collection Item: Hourglass - on the chair on the right.
Use the knife on the sack on a barrow on the left. Collect a Flower (1 of 2).
Then look at the doors on the stone structure below this seating area. You can place the three figurines here to find a puzzle.

Figurines Puzzle

- The board shows a mixture of stars and circles tokens.
- Tapping a token will change it from one type to the other, and also change any other touching tokens.
- Set all of the tokens to be stars to complete the puzzle.

The doors open and this reveals a passage through to a Pasrk with a lake and statues. There are several parths.

Talk to the man on the bench.
Morphing Object: Stone on the left of the path towards to bottom.
Follow the path straight ahead to reach an excavation site.

Talk to Edith Barrow in the tent.
Morphing Object: Tree on the green hill on the top right.
Then follow the road on the right and more forward to find the Airship factory building. The Airship is grounded here and there is a guard dog.

Morphing Object: wooden box on the red wagon on the right.
Collect a Key from the gate post on the lower right.
Go back to the town square and then view a square hut to the left of the table with the ladies.

Use the key to open the door and look inside. View a newspaper on the left and then you can collect the Canned Food. View this in your inventory and use the knife to open it. You then collect the Canned Meat.

Return to the building with the airship and then give the canned meat to the dog. It will let you pass.

Look in a half barrel to th left of the eating dog. Collect a Part (1 of 4).

Then view the door to the building. It is locked but collect a Screw from the switch box on the left.

Next look on the right of the building to see a fire escape ladder. Use your cane here to pull it down.

Look at the top of the ladder to find a tool box with broken wire cutters. Use the Screw here to repair and collect the Wire Cutters.

Now view a green electrical cabinet on the left side of the building. Use the wire cutters to remove the wire securing the doors.

Inside the cabinet tap the switch to tun on the power. Now view the front door again and you can open it to go inside.

Talk to the worker in the factory.
Morphing Object: Bucket/cone hanging from the right wall behind the steps.
View a box on the floor, use the knife to open it and collect an Eraser.

Then go through the open doors on the left wall to find an office room. Talk to the director. You will receive a Key.

Task - Search for clues at the factory
Collection Item: Hourglass - on the floor to the right of the directors desk.
Back out of the building and then view the airship door. Use the key here to open it and go inside.


Morphing Object: Rope / Ankh hanging in the center of the window.
View a light fitting on the top left. Tap the Scarab beetle on the inside of the glass to collect Evidence - Crime scene (1 of 6).

Then look in the open sarcophagus, Tap the bandage inside to collect Evidence - Crime scene (2 of 6).

View the dark symbols on the floor to collect Evidence - Crime scene (3 of 6).

Look on the red sofa on the left. Tap on the glasses to get Evidence - Crime scene (4 of 6).

Collection Item: Hourglass - at the end of the sofa in the black sand.
Now view the Canopic Jars on the right of the room. Collect Evidence - Crime scene (5 of 6).

Next view the carved panels at the far end. Use the knife here to pry them open.

Airship Puzzle

- The board has various tokens on in. Cloud symbols that are fixed. Several lightning symbols that can move and one Airship token.
- Swipe in any direction to move all of the lightning symbols in that direction.
- Clear the path so that you can then tap the Airship to move it to the green arrow on the right.

Once done the cabinet opens. Collect a Part. Then tap the gas to collect Evidence - Crime scene (6 of 6).
Go back to the office in the factory to talk to the Director. You will recieve another Key.

Notice the plans on the wall behind the Director. The symbols are a clue.
Task - Examine Noel's Estate
Back out to the factory and then tap on the stairs on the right to go up to a wooden door. Use the key here.

Enter Noel's Office.

Morphing Object: drawing on a stack of papers on the lower right.
Collect a Key from the window ledge on the far left.
View the table with a glass case on the left of the room, look at the small piece of paper and use the Eraser on it to reveal a code. Collect the Code.

Now view the coat on the stand on the left side. Look in the pocket to collect a Leaf (1 of 3) and an Airship piece.

Collection Item: Hourglass on the shelf on the right of the coat.
Next view the bookshelf on the far right behind the desk, this has a locked glass door.

View the code lock and add the Code paper to it. Then you can enter the code to open the door. Collect a Cross from inside.
Next view the desk. You can read various notes here. Collect a Keys (1 of 4) from the top of the desk by a cup and a second Keys (2 of 4) from a lower shelf below a book.

Then look through the three drawers of the desk. Collect two more Keys (4 of 4), an Airship Fragment and a Lever.
Now exit the factory building and view a red wagon on the right of the front yard. Use the lever on the door to open it and then collect a Stepladder.

Back up to the Excavation Site and look in the tent again.

Collection Item: Perfume - on the crate on the left.
Collect a Sword from the top of the shelves at the back. Then look on the desk and collect some Tweezers.

Back up to the park with the lake and then view a Lion statue on the right. Add the Cross to the front to open a compartment, Collect a Flower (2 of 2).

Go back to the Factory and view the opened box on the floor agian. Use the Tweezers here to collect a Part (2 of 4) from the slot in the floor.

Next view the upper walkway on the back right of the factory above the directors office doors.

Place the step ladder here and then you can look above to find a box of parts. Collect the Wrench and a Part (3 of 4).

Exit the factory and view a large crate on the left of the yard. Use the wrench on this to open it.


Collection Item: Perfume - inside the crate.
Collect a Lever.
Go back into the factory and view a green lathe next to the steps on the right. Add the Lever to this and then you can collect another Part (4 of 4).

Now view the green lockers on the back wall. Use the key on the one marked Director.

Director's Locker Puzzle

- There are five symbols in the wrong order.
- Tap pairs of symbosl that are connected by the circular lines to swap their positions.
- The clue for the correct order is seen in the directors office.
Solution: Your order may be different Show

Once done you can collect a Toolbox.
View the toolbox in your inventroy and add the four Parts to it. This will open.

Collect a Crowbar.
Return to the Excavation Site, then view a wooden lift on the left side of the dig site.

Tap the handle to activate it, then you can view the area at the top.

Collect a Mace from the open box. Then use the Crowbar to open the other box, collect a Brush.
Back up to the Park and first view a metal cover on the ground below the tall statue. Use the crowbar to lift this.

Inside use the wrench to open a valve, you will then see water from a hidden fountain. Collect the Leaf (2 of 3).

Next view the doors to the building on the right. Add the two Flowers here to open them.

Collection Item: Perfume - on the ground on the right under some leaves.
Collect a Leaf (3 of 3) and some Gloves.
Now view the tall statue. Use the brush on this to clean it and you will see a clue.

Then tap on the bridge crossing the river to see a locked gate. Add the three Leaves to this to start a puzzle.

Gate Leaf Puzzle

- There is a hexagonal set of lines with 7 tokens.
- You can move the tokens by sliding them along a straight line. Or by rotating around the two hexagons.
- Arrange the tokens to maktch the clue seen on the statue.

The gate opens and you can cross over to a road with a Mansion. Talk to Edith again in front of the house.

Morphing Object: Figure on top of the lamp post on the left.
Collection Item: Hourglass - in a pile of leaves on the lower right.
Then move further up the road to reach the front of the large Sheppley Mansion.

Morphing Object: Decoration on top of the right side of the building.
Look in the car, collect the Grapes (1 of 3) from the seat.

Then look at a bush on the far right side. Use the gloves here to investigate the bush and collect the Grapes (2 of 3).

View the front door to see a sign, collect the Grapes (3 of 3).

Now view the large Gate on the right of the car. Add the three Grapes here to open it.

You enter a garden maze.

Search through the paths until you find your way to the center with the Butler sitting on a bench. Solution: This path worked for my game. Right, ahead, left, ahead, left, right, ahead.Show

Talk to the Butler.
Collect a Hand Net from the fountain.
Return to the park with the statues and then look in the lake on the left. Use the Hand net here to collect a Deer.

Then go back to the front of the Sheppley mansion and look in the car again. Use the Deer on the glove box to open it. Collect a Knocking Handle and some Metal Stamps.

Next view the doors to the garage building on the right. Add the Knocking handle to open them.


Collection Item: Perfume - on the floor on the right.
View a small blue box on the floor and open it to collect a Bass Clef.
View the front door of the mansion again, you can now open this and go inside.

Continue the walkthrough in Part 2

With 20 years of experience in creating video game content for the internet and over 30 years as a gamer, Mark is now a passionate mobile App Gamer. Loving a challenge, he is always ready to get stuck in to both survival builders and puzzle solving games. He has been providing content for AppGamer since 2014.