Candy Crush Soda Saga

Level 3

Level 3
Candy Crush Soda Saga Guide

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Candy Crush Soda Saga Guide Video

This level introduces a key mechanic to this game: creating Swedish Fish from combining a group of four candies. Fish will still need to activated by matching and when activated, the fish will fly off and munch on a chocolate, a frosting, a soda bottle, a honey- anything! But you only get one and you don't have any control over where it heads. Switching two fish will release three fish and fish can be swapped with striped or wrapped candies. A fish swapped with a striped or wrapped candy does NOT have to eat a block to activate his special candy, the striped or wrapped action will take place wherever the fish goes- even if it is in the middle of an entire line of chocolate.

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