QuestRun

You Can Only Fight Those Who You Choose to Face

QuestRun is one of those RPGs that will satiate your JRPG nostalgia on-the-go. Without the extreme grind and over-extended narrative, this game is just perfect as a pick-and-play treat for your iOS or Android device. The graphics may not be pixelated (seems like a huge majority of the audience prefer that specific art direction for turn-based RPGs on mobile), but the modern clean “cartoon” art style is pretty good albeit needs a little bit of shading to push out the characters out of the background.



Game is priced at $2.99 and there seems to be no in-app purchase options. There is an in-game shop where you can buy additional characters, pets, a merchant, and an “option”. They are priced high with currencies only available by playing the game. As mentioned, there are no ways where you can just buy the large amount of gold coins or crystals needed to unlock these things except by earning them through battles. This is not a surprise given that the game itself is priced higher than your average 99 cent-affair.

QuestRun breaks the usual party turn-based role-playing game fundamentals by only allowing your characters to attack what is in front of them. You have to switch the positions of your party members for you to either save a dying comrade, or just place the stronger hero against the heavy-hitting opponent.
You can also change equipment while in a battle. There is a bar on the lower left-side of the battle screen where you can drag and drop items, equipment, and potions to your party members during the fights.


You have three party members, of different classes, handed to you randomly. You can have the option later to form your own party on your own volition, this is what I meant about the purchasable “option” in the beginning of this review. Each class has different kinds of “special moves” that can only be unleashed once the special meter is filled. The special meter is filled by just fighting, which is the only thing that you would do in this game.

The role-playing part of this game is not really provided by a wide and broad narrative that we often experience with traditional role-playing games, especially those which are obviously influenced by the Japanese game developers. After every battle, you will be given several choices, it might be choosing between an item or full heal of party members, or a choice between slowing a party member or restricting one from gaining experience. These choices are tough, and most of the times encumber your progress than they will actually help.

The graphics are fine, it needs a lot of polish. The character designs themselves are great, it’s just they look flat and looks pressed against the background images. The background is a little bit problematic because it does not share the same care with details as the character designs. They are not horrible, they just need a little bit of work.



The weakest part of this game is the music. The sound is fine, the music is just grating to the ears. It is annoying largely because it does not fit on the genre, nor the premise of the game. The music can work on a puzzler, not on an RPG.




You can have lots of value from this game. The gameplay is familiar with a certain unique twist. You still have to deal with stat-building, weapon collecting, and other RPG goodness, if that is what you are looking for. It may look like this game is tad simple, however, there are certain mechanics that one can learn in order to get through the game as the difficulty ramps up in random places. There are several RPGs in the mobile arena, with the same turn-based gameplay, same class-based party system, and this is one of the few worth buying, even at $2.99.

4.0 / 5.0
 
review by Jasper Nikki | Aug 14th 2015


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