Here is the table of the Classes' raw stats.
Class | Range | Base Health | Base Mana | Base Attack | Base Defense |
Warrior | Melee (1 tile) | 8 | 5 | 4 | 2 |
Priest | Melee | 9 | 7 | 4 | 1 |
Thief | Melee | 7 | 6 | 4 | 1 |
Archer | Range (3 tiles) | 7 | 6 | 4 | 2 |
Mage | Range (2 tiles) | 6 | 4 | 4 | 1 |
Here are the skills breakdown for each of the class.
Warrior
Skill | Type | Effect | Usable in Fights? |
Detect Monsters | Utility | Detects All Monsters on Map (3 seconds) | No' |
Shield Rush | Escape | Slam and Stun Enemy to 3 Tiles away | No |
Regenerate | Action | Heal over time (80% / 4 turns) | 20% Effective |
Priest
Skill | Type | Effect | Usable in Fights? |
Reincarnate | Utility | Transforms monsters | No |
Peace | Escape | Calms monsters (1 tile) | Yes |
Divine Light | Action | Reduce 50% of undead enemies' remaining health. | 20% Effective |
Thief
Skill | Type | Effect | Usable in Fights? |
Detect Items | Utility | Detects Items (3 Seconds) | No |
Vanish | Escape | Undetected (until attacks) | Yes |
Backstab | Action | Plus damage for 30% of remaining life | 20% Effective |
Archer
Skill | Type | Effect | Usable in Fights? |
Detect Hidden | Utility | Detects hidden monsters (3 Seconds) | No |
Tumble | Escape | Jump 3 tiles away from threat | Yes |
Powershot | Action | Reduces 30% of the target's remaining life | 20% Effective |
Mage
Skill | Type | Effect | Usable in Fights? |
Wizard Eye | Utility | Reveals spot | No |
Teleport | Escape | Teleport to ANY part of the map | Yes |
Fire Blast | Action | Reduces 40% of the target's remaining life | 20% Effective |