Paper Dungeons

Class Breakdown

Class Breakdown
Paper Dungeons Guide

Last Updated:

Warrior

Skills: Detect Monsters, Shield Rush, Regenerate

Focus: Defense for the first two level ups, and then Attack all in.

Deity: Isthar vs Marduk

The Warrior class is known for its tankiness. However, this does not mean automatically that it can endure all sorts of damage. Most of the times, you are going to either die because of wall traps, poisons, or fight after-effects. The Warrior class is extremely vulnerable to status effects and does not offer much in terms of damage output. This is the beginning class before you can unlock the others, so any struggle you might find is perfectly normal, it’s going to be better, always.

The Warrior class can detect Acido Cubes. Acido Cubes are found in doorways, guarding them. Other classes will not detect them and will just show up as normal walls.

Skills

Detect Monsters is the most useful detect skills, because on the first run you could just detect the locations of all the monsters in the game. Of course, this will only matter if you find it too “gamey” to take a screenshot of the locations. Otherwise, exploit this method as soon as you start.

Shield Rush is wonderful in both escaping AND attacking enemies. If the battle is toe-to-toe, you can just Shield Rush to gain an upperhand and buy some time for some cooldowns or anything else.

Regenerate is extremely useful especially after being inflicted with poison or if you are going to a boss fight. You just have to roll around the places you already explored to recharge in full life.

Deity

Isthar provides 10% life and resist poison, pick this one up. Marduk gives resistance to disease (much fewer enemies have affinity to disease) and blocking 10% of damage is easily replaceable just by having higher Defense.

Priest

Skills: Reincarnate, Peace, Divine Light

Focus: Same as Warrior

Deity: Hel vs Idun

The Priest class may sound vulnerable, but they are not. They are like the Warriors with higher survivability and serviceable damage. Remember, they are of melee class so building Mana is not necessary because you are mostly face to face in battles rather than from distance.

The Priests lack a lockdown skill such as stun. You can have that by finding scrolls that deals the same, or learning spells from temples. Still, having it as base skills should be useful, and makes the Priest class more overpowered than it already is. Again, the Priest class gains more Piety (used in buying blessings and favors from Deities in temples) than the other classes, so he / she should be more than ready for anything, with lockdown skills or not.

The Priest class can detect Divine Wards, they are not the most dangerous things in the world but detecting them is still helpful in only a few instances.

Skills

Reincarnate is a double-edged sword. If you want to get rid of an enemy type that you are vulnerable to, this can be useful. However, you may transform the enemy into something else that you are not ready to fight. So use this skill with caution.

Peace calms all monsters within one tile. What did you do that you find yourself being surrounded? Be careful next time, not the most useful escape mechanism, but it does its job effectively.

Divine Light is amazing! One thing for sure is you have undead enemies in most of the dungeons! You can use this against bosses too!

Diety

Affinity to Hel will give you +20% damage to undead and resistance to disease. Effectively useless since you are already dishing out so much damage against the undead horde with Divine Light. Idun gives you resistance to poison, and of course, auto-heals you after fights. You will never die with Idun, unless you are just taking extra steps in being careless.

Thief

Skills: Detect Items, Vanish, Backstab

Focus: Attack

Deity: Kali vs Ratri

Extreme damage dealing is what Thieves usually do. They also earn lots of money compared to other classes. They have low HP pool and growth but that does not matter. You can just put all of your bonus points towards Attack because it is their only need, kill the monsters in fewer turns as possible.

Thieves can detect Mimics, these are monsters that disguise themselves as chests. Mimics also serve as bosses or mini-bosses, so this is a great deal. The bonus 80 gold when killing a Mimic will not be granted to you if you are using the Thief class. However, knowing the danger beforehand is way better than all of those gold rewards. Remember, you are a thief, you already have the gold-earning bonus!

Skills

Detect Items is useful with scrolls not so much when it comes to potions. Again, feel free to take a screenshot!

Vanish is the Thief’s most useful skill, you can basically strut around the dungeons without much fear! However, this will also mean that you cannot use the Fog of War as healing method because you can basically explore the entire map without fighting a single fight.

Backstab is probably the weakest Action skill of all. They have the same effect as the Archer’s powershot, however, with Thief you can only cast this at Melee range! Backstab does not need for you to position “behind” an enemy to take effect. You will inflict the same damage regardless of position.

Deity

Ratri is the only correct answer as 30% evasion is the best perk any of the Deities can offer. Yes, Kali gives you twice poison power (Thieves have poison damage inherent with their attacks), but poison does not work on undead and poisonous mobs (which is 60% of the mobs!). This is the reason why Defense is useless with Thieves since the evasion rate is so high! You will survive the attacks that “may” land, but surely, whatever your attacks are, the opposing forces will surely die.

Mage

Skills: Wizard Eye, Teleport, Fire Blast

Focus: Attack (a lot), and a little bit of Mana

Diety: Hecate vs Tyche

Mage is a class that can easily die because of its low defense. However, they dish out so much damage, it does not even matter. They are like the Thieves without the evasion, and is equipped with ranged spells. They can also detect all sets of traps and with conjunction of its Teleport skill, the variety of magical books you can get, you are pretty safe in whatever dungeon you are in, at least on the non-battle aspects.

Mana is not necessarily needed, but of course, this is a role-playing game, better be that stereotype! Kidding aside, put some points on your Mana pool for the magic books and so you can continually cast magic attacks from a distance.

Skills

Wizard Eye is not the best scouting ability, but it is permanent. Not good in some cases when you are desperate for some healing Fog of War.

With Teleport, you can just go everywhere with this ability. If you already know the layout of some levels, you can just bypass everything else and go to your objective. You can reach the shop, temples, or NPCs instantly. The only question is, how will you do this? There is Wizard Eye to at least scout some location. Or, you can just save then use Wizard Eye take a screenshot, and then reload. Use Wizard Eye again then take a screenshot and then reload until you have the entire level in your Photo album. This “may be” cheating, but it’s a great advice. Right?

Diety

Hecate gives you 10% more Mana and 20% bonus for your Ice blast. Not a sexy pick, Tyche gives you +10% across every damage you unleash regardless of the source, and 20% damage getting “bounced”. Meaning 20% of the enemy’s attack will go back to it, you still receive the 20% damage, but at least both of you get it.

Archer

Skills: Detect Hidden, Tumble, Powershot

Focus: Attack

Deity: Sylvanus vs Dunatis

The Archer class has the longest range at 3 tiles! Meaning, you can kill an enemy before it can even reach you. Archers can detect natural traps, basically you are going to become immune with poison by not being able to acquire it! All you need is attack because I doubt any of your enemies can reach you.

Skills

Detect Hidden allows you to see stealthy opponents. Mildly useful compared to other classes’ “detect” skills. Still great, and works perfectly well with the screenshot technique!

Tumble allows you move out of an opponent for three tiles! That is a lot distance covered and you can dish more damage again and again.

Power Shot is great with boss fight because of its long range. 30% off the remaining health is ridiculous by itself, how much more with the 3-tile distance?

Deity

Toss up, choose what you will. Sylvanus gives you 10% bonus damage to Plant-based opponents, and some poison resist. Dunatis gives you 10% damage to Elementals and 50% reduction from wall damage. The latter is pretty useful but the Poison resist from Sylvanus is great just in dungeons full of poisonous substances.

 

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