Defenders

Level 2: Abandoned Sanctuary

Level 2: Abandoned Sanctuary
Defenders Guide

Added:

At this point it would be good to start taking note of the achievements available for each level. When you are at the start screen for the level (below) just press on the icons below where it says 'Achievements' to see what you have to do for a bonus.

Level 2 Achievements
Level 2 Achievements

In this case it's complete the level by using no more than one poison tower and sumnon next wave 3 times during the battle.

Okay, these are easy enough. The poison tower is pretty much not needed in this level, and we can get away with just using one pretty easily - this basically makes a slow kill for a enemy as the poison reacts over a period of time.

To summon the waves just click the icon in the top middle of the screen (it must be lit up to do this), this will summon the next wave and usually give you a small prime bonus too depending on how quickly you summon the next wave - remember you need to do this three times for the achievement and the bonus.

This level is the first level you'll deal with 'Anomalies' basically these are special squares which enhance the towers that you place on them. Usually it is good to put your strongest or best towers on these anomalies - but not always! Sometimes they are just in real bad locations and not worth using.

But for this level stick a wooden tower on the blue anomaly this will enhance it's range.

Anomalies
Anomalies

TIP: If you have a lot of prime to use, place your towers with the game paused then start the game and summon the first couple of waves for an extra prime bonus.

Towards the end of the enemy path there is a red anomaly, place another wooden tower on that later in the game for a damage boost.

TIP: Some strategic locations allow the enemy to be hit in two passes.

Tower Range
Tower Range

TIP: Don't forget to use your magic! But remember it takes time for it to recharge and be usable again.

TIP: It's easier to summon the first first rather than the last waves.



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