Can You Escape 2

Can You Escape 2

Room 6
Can You Escape 2 Guide

Room 6


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Room 6 or Level 6

This level has 2 views. The first main view has a 5 piece picture on the wall, a corner sofa and a large drum to the right. A black fridge, a wall cupboard and a smaller drum to the left.
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The second view has a Television, with speakers at the back. A trunk on the floor to the right. A picture on the wall to the left and a cupboard to the left.
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Step 1: In the first view tap the painting to the right of the door to get a closer view. Then tap the fourth panel to lift it and reveal a small item with a red indicator. Remember the position of this indicator.
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Step 2: In the first view tap on the corner sofa to the right for a closer view and then tap on the small drum on the table to move it. Behind the drum is a second symbol with a yellow indicator. Remember the position of this also.
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Step 3.1: In the main view tap on the wall cupboard on the left to get a closer view. Then tap the draws to the right to move in on them. Tap the bottom draw to open it and find a small ring / hoop. Tap to collect it.
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Step 3.2: While viewing the wall cupboard again tap on the left glass panel. And again to open the panel door. Inside is a model plane. Tap this to move it and reveal a set of symbols. Remember this code.
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Step 3.2: Once more while viewing the wall cupboard tap on the Elephant statue on the lower shelf to view it closer. Then tap it again. This removes one of the tusks.
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Step 4: Tap on the Drum to the left of the first view to view closer. Then select the tusk from the inventory and tap the top of the drum. This removes the skin. Inside is a small bottle and brush. Tap to collect these.
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Step 5.1: In the first view tap on the large drum to the right to get a closer view. The tap again to move it. Behind is a wooden box on the floor. Tap this to get a closer view.
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Tap the box to get a view of the keypad on top. Then select the Bottle and brush from your inventory. Tap the keypad to reveal the finger prints of a previous user and the keys to press.
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Tap the keys with the finger prints and the box will open. Then tap the right hand inner shelf to move it and reveal a small red pillow inside. Tap to collect this.
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Step 5.2: While still viewing the box on the floor, select the small ring/hoop in the inventory and tap on the small brass knob at the bottom of the box. This attaches the ring. You can now tap the ring to open a draw. Inside is a code in a set of dark and light circles. Remember this code.
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Step 6: Finally in the first view of the room tap the black fridge to the left and then again to get a close view of the 8 buttons that control the door. Set these buttons to the code above by tapping down the ones shown as white. This will open the fridge door and allow you to collect the bottle inside.
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Step 7: Now moving to the second view. Tap the small bass speaker on the floor to the left of the TV. Inside is a third symbol with a white indicator. Remember the position of this indicator.
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Step 8: From the second view of the room tap to the right hand side on the trunk on the floor to get a close view. At the top of this you will see the same 3 symbols you have found around the room but the indicators need to be set to point in the same directions as you have found above.
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Tap them to move the indicators until they match the pattern. Tap again to open the trunk and find inside a toy wheel.

Step 9: Return to the second room view and then tap on the picture on the wall to the left. This has 6 diamond shapes on the sides. Tap the required ones to change them to squares to match the code found in Step 3.2
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When this opens collect another toy wheel from inside.

Step 10: From the second room view tap on the cupboard to the left and then tap the door handles to open it. Inside are three scales.
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Tap on the red scale and select the matching top wheel from your inventory and tap the car to place it.
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Tap on the Blue scale and select the bottle from your inventory and tap the cylinder to fill it with water,
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Tap on the green scale and place the second toy wheel on to the car and the toy pillow on to the bear.
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Now each scale will show a read out of numbers. that you need to add up.
397 + 485 + 979 = 1861

Step 11: Return to the first room view and tap on the small panel to the left of the door. Here you need to enter the 4 digit number above. Then press the red button.
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You can now escape the room.


 

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