Yggdrasil - The Origin

Hero Type Battle Effects


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Hero Type Battle Effects


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Yggdrasil the Origin is an Idle-RPG where you can collect heroes with various types and abilities and create ideal parties to tackle various challenges in the game. In our Hero Type Battle Bonuses guide, we will discuss the different hero type-related battle effects you can activate to further improve your team’s combat efficiency.

Heroes are divided into three types: Strength, Agility, and Intelligence. Different hero classes will be under these types, which we will also list below. These attributes are permanent and cannot be modified or removed. At the same time, hero types will also help determine which bonus battle effects will be activated at the start of the battle or during battle.

Hero Type
Hero Classes under the Type
Strength
Tank, Fighter
Agility
Ranger, Assassin
Intelligence
Mage, Warlock, Priest, Sorcerer


Hero Type Battle Bonus is a feature that allows you to manually set an effect that will be applied during battle, depending on the type of the deployed heroes on the field. Only one bonus effect can be active at a time but you can freely swap and activate these effects without any cost so try out the effects that you think will work perfectly with your team composition and synergy.
Hero Type Battle Effects



You can find these bonus effects in the lower-right corner of the Team Formation screen. Simply tap on the hero type icon to view the active effects. These bonus effects will become available for selection after reaching the required number of deployed heroes with the same type.
Hero Type Battle Effects

Take note that the type will only matter to these effects. So for example, you have two Strength-type heroes on the field - 1 Tank, 1 Fighter/ 2 Fighters / 2 Tanks, their first bonus effect will become available for activation. (If you have four heroes with the same type in the same team, the second (and better) effect will become available for activation.) You can choose whether you want to activate the Fighter or Tank’s bonus effect, as listed below:
* Fighter: At the start of battle, ignore 30% enemy defense and gain 200 energy every 10 second)
* Tank: At the start of battle, gain 20% DMG Reduction, reduces 4% every 4 seconds

Heroes belonging to the Immortal Visitors faction have two types so they’ll provide more flexibility in the party.



Strength Type Bonuses


Tanks
Deploy X same type heroes
Effect
Deploy 2
When the battle begins, gain 20% DMG reduction. This is reduced by 4% every 4 seconds.
Deploy 4
When the battle begins, gain 30% DMG reduction. This is reduced by 5% every 4 seconds.


Fighter
Deploy X same type heroes
Effect
Deploy 2
When the battle starts, ignore 30% of the enemies DEF and gain 200 Energy every second for 10 seconds.
Deploy 4
When the battle starts, ignore 30% of the enemies DEF and gain 200 Energy every second for 10 seconds.**

**Not sure if this is a typo in the game’s description since the second effect has the same exact wording as the “Deploy 2” condition.

Agility Type Bonuses


Ranger
Deploy X same type heroes
Effect
Deploy 2
When the battle begins, gain 30% Basic Attack DMG reduction and 30% Accuracy Bonus. These buffs will lose 3% every 3 seconds and 2% every second respectively.
Deploy 4
When the battle begins, gain 50% Basic Attack DMG reduction and 30% Accuracy Bonus. These buffs will lose 5% every 5 seconds and 2% every second respectively.


Assassin
Deploy X same type heroes
Effect
Deploy 2
When the battle starts, jumps with a flicker to the opposite direction, increasing CRIT DMG by 20% and gaining +20% Dodge. The Dodge buff will lose 5% every 2 seconds.
Deploy 4
When the battle starts, jumps with a flicker to the opposite direction, increasing CRIT DMG by 50% and gaining +20% Dodge. The Dodge buff will lose 5% every 2 seconds.


Intelligence Type Bonuses


Mage
Deploy X same type heroes
Effect
Deploy 2
When the battle begins, summon a thundercloud every 3 seconds that can stun a target when hit. The M.DMG’s value (magical damage that can be dealt using a skill) is based on the strongest Mage in your party. This effect lasts 30 seconds.
Deploy 4
When the battle begins, summon a thundercloud every 1.5 seconds that can stun a target when hit. The M.DMG’s value (magical damage that can be dealt using a skill) is based on the strongest Mage in your party. This effect lasts 30 seconds.




Warlock
Deploy X same type heroes
Effect
Deploy 2
Summon an Ice Phoenix at the start of battle. Self receives 500% DMG. A snowstorm is unleashed every 10 seconds. The snowstorm deals m.dmg every second to enemies in an area for 5s.
Deploy 4
Summon an Ice Phoenix at the start of battle. Self receives 200% DMG. A snowstorm is unleashed every 10 seconds. The snowstorm deals m.dmg every second to enemies in an area for 5s.


Priest
Deploy X same type heroes
Effect
Deploy 2
At the start of battle, envelops all allies a magic shield equal to X% of the caster’s Max HP.
Deploy 4
At the start of battle, (excluding the other allied Priests) envelops 2 other allies a magic shield equal to X% of the caster’s Max HP.


Sorcerer
Deploy X same type heroes
Effect
Deploy 2
When the battle begins, the entire environment becomes lava, spouting a flame column beneath an enemy every 3 seconds, dealing X damage and draining their Mana, lasting for 30 seconds.
Deploy 4
When the battle begins, the entire environment becomes lava, spouting a flame column beneath an enemy every 1.51 seconds, dealing X damage and draining their Mana, lasting for 30 seconds.




That concludes our Hero Type Battle Effects Guide in Yggdrasil the Origin. Please check out our online guide for the game and other articles for more Yggdrasil the Origin content!




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