Scary Horror 2: Escape Games

Chapter 1 - Kidnapping - Part 3


Scary Horror 2: Escape Games Guide
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Chapter 1 - Kidnapping - Part 3


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This is part 3 of our guide to Kidnapping - Chapter 1 of the Scary Horror 3 escape game.

You have found your way through to a cafeteria.
Chapter 1 - Kidnapping - Part 3

First collect the green Hairspray can from the table on the right. Then tap the present on the table.
Open the wrapping and you find a wooden box with eyes.
Chapter 1 - Kidnapping - Part 3



Add the glass eye to the empty spot then solve the puzzle.
Tap pairs of matching eyes to close them until all are closed.

Once done collect the Luminous fluorescent stick.

Now view the red toolbox on the far table. Open it and collect a wire, then turn over the blue radio and open the back panel to collect some batteries.
Chapter 1 - Kidnapping - Part 3

Combine the wire with the metal rebar (stick) in your inventory to get a Rebar with hook.

Now exit from the cafeteria back to the factory and then to the crematorium area.
On the left is a furnace door.
Chapter 1 - Kidnapping - Part 3



Use the Fire glove to open this and get a surprise.
You can then use the Rebar with the hook to find a horseshoe shape magnet. Use the water bottle to cool it down and then collect it.

Go back through to the factory and view the broken glass by the boxes on the right again.
Use the magnet here to collect lock picks from under the glass.
Chapter 1 - Kidnapping - Part 3

Go back to the cafeteria and now view the balloons in the bottom left.
Use the glass knife on the balloons to pop some and find a key card to collect.
Chapter 1 - Kidnapping - Part 3



Now view the cake on the left table. It has bugs on it.
Chapter 1 - Kidnapping - Part 3

Use the hairspray can on the candle to light it. Then use the lit 'can with fire' to burn away the bugs.
Now tap the arrows button to move to the other view of the room.
Chapter 1 - Kidnapping - Part 3



First collect the torch (UV flashlight) from the floor. Then add the batteries to it to get a working UV flashlight.
View the cleaning cart on the bottom left.
Chapter 1 - Kidnapping - Part 3

First collect the can of grain from the bucket. Then note the clue on the side of the locked box.
Now use the lock picks on the lock to open it. Collect a metal brush.

On the counter to the right is a food mixer. View this.
Chapter 1 - Kidnapping - Part 3



Use the can with fire here again to remove the bugs. Then collect from inside a bottle of olive oil.

Now back out to the factory, on the right wall is a panel with a corroded puzzle cylinder. Use the metal brush to clean this off.
Chapter 1 - Kidnapping - Part 3

Rotate the 4 pieces to get continuous lines across it.
Once open collect a crowbar.

Now back out again to the morgue and the operating table.
Chapter 1 - Kidnapping - Part 3



First turn off the light switch on the left wall then view the table. Use the luminol on the table surface and then the UV flashlight to reveal a clue.
DEADShow

Return to the cafeteria and the far side with the counter and tap on the locked door. There is a keypad.
Chapter 1 - Kidnapping - Part 3

First use the key card on the scanner at the top of the keypad, then use the clue found above.
This opens a panel to find a circuit puzzle. Tap to light up connected lights without returning to any that are already on.
Chapter 1 - Kidnapping - Part 3



Once done the door opens and you can move through to a security room.
Chapter 1 - Kidnapping - Part 3

First tap to view the desk under the monitors.
Collect the Red bandana and note the clue on the table under it. There are 2 missing numbers
Chapter 1 - Kidnapping - Part 3



Now view the cage on the left. It has a padlock.
Chapter 1 - Kidnapping - Part 3

You need 4 numbers. There are 2 missing numbers in a triangular clue on the cleaning cart in the cafeteria. And 2 on the desk.
Solution: On the cart you find the numbers by adding up the ones below them. 3, 4. The ones missing on the desk are 6, 7.Show
Code: 3467Show

The door is still stuck so use the olive oil on the hinges. You can then open it.
Chapter 1 - Kidnapping - Part 3



Collect the wire cutters and then use the crowbar to remove the loose nails and open the wooden box.
Collect a red letter S magnet.

Now tap on the table on the right of the room with the sandwich to find a game of solitaire.
Chapter 1 - Kidnapping - Part 3
Play the game to remove the pieces until you are left with 5 or less.
Collect a cake knife.

Go back to the cafeteria and find the cake on the table.
Use the knife to cut it open and then use the bandana to wipe the case you find inside.
Collect a Disk.
Chapter 1 - Kidnapping - Part 3



Return to the security room and add the disk to the player on the desk.
This opens a puzzle on the screen.
Chapter 1 - Kidnapping - Part 3

Solve the puzzle by moving the 2 keys around the board to end up on the 2 locks without hitting a bomb.
Once done you can collect a key from the box on the left.

Now use the key on the door to the left of the room. You will need to solve a puzzle.
Chapter 1 - Kidnapping - Part 3



Tap pairs of the teeth sections to swap them to match the lock.
Once done you can exit the room onto a rooftop.
Chapter 1 - Kidnapping - Part 3

First collect the brick from the ground. Then view the wooden crate on the left.
Use the crowbar to remove all the nails to open it. Collect a garden shovel.

Next view the grating on the right of the roof.
Use the wire cutters to remove all of the clips and open the vent.
Chapter 1 - Kidnapping - Part 3



Use the luminous stick to look inside and collect a button with a 1.
Next view the dovecot on the left of the roof.
Chapter 1 - Kidnapping - Part 3

Open the door and then use the can of grain to feed the birds, you can then collect the 'headless mom doll'

Back up into the cafeteria viewing the counter. There is a round air vent on the wall. View this.
Chapter 1 - Kidnapping - Part 3



Use the brick on the fan to stop it and you can then collect a cogwheel.
Go back to the rooftop and view the box just to the right of the central opening. This has a cog puzzle.
Chapter 1 - Kidnapping - Part 3

Add the cogwheel to it, then rearrange the cogs so that they all fit and turn.
Solution: Chapter 1 - Kidnapping - Part 3Show



Once done flip the handle on the left and the bridge to escape will extend.

Now tap the doors on the far side to cross over and make your escape.

Congratulations you have survived the first chapter of Scary Horror 2. There is more to come.


 

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