Status Effect List
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Chrono Astraea is an idle gacha RPG where you collect legendary heroes and epic loot to strengthen them and allow you to tackle harder challenges and various game modes. The game has a lot of various buffs, debuffs, and other status effects both familiar and new. In our Status Effect List, we will list down these various effects and provide a much clearer explanation for each if necessary.
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Buffs, debuffs, and other status effects can be applied to combatants through the use of certain skills and other effects. Sometimes, knowing which buffs work on your team and what debuffs to clear immediately can sway the battle to your favor. Since combat is automatic and you can’t really use items to cure or apply debuffs, knowing which characters can effectively inflict and cure these conditions will be a bonus.
Buff List
Buffs provide various beneficial effects to the user and/or its allies.Buff | Description |
---|---|
Increase Attack | NA |
Increase Defense | NA |
Increase Max Health | NA |
Increase Critical Attack Rate | NA |
Increase Critical Attack Damage | NA |
Increase Mana Regeneration | NA |
Increase Weak Point Attack | NA |
Increase Weak Point Defense | NA |
Increase Healing Received | NA |
Decrease Skill CD Time | Reduces cooldown of skills. |
Boost | Increase ATK based on the buffed amount. |
Resolute | Character will not get knocked out even if HP reaches 0 |
Focus | Increases critical rate to 100%. |
Invigorate | Recover HP whenever dealing or receiving damage. |
Leech | Each attack heals a portion of the attacker’s HP. Will be immune to Pestilence. |
Frenzy | Boosts ATK, decreases DEF |
Stout Pierce | Ignore Stout status |
Shield Effect List
These are the various shield effects in the game. There’s only a handful of them but can be game changers when used at the right time.Shield Effect | Description |
---|---|
Reflect | Inflict any damage received. (1: see calculation below) |
Shield | Block any damage |
Stout | Block any attack twice (can be overridden by an attack buffed by Pierce Stout) |
Reflect Calculation: Enemy attack value (self defense damage reduction not included) x Reflect% x Defense reduction of the target.
Ability, CC, and DoT Debuffs
These are your standard debuff effects, debilitating status effects, and damage-over-time debuffs.Status Effect | Description |
---|---|
Decrease Attack | NA |
Decrease Defense | NA |
Decrease weak point defense | NA |
Decrease debuff evade | NA |
Decrease critical attack rate | NA |
Decrease critical attack damage | NA |
Decrease mana regeneration | NA |
Blind | Reduces accuracy |
Collateral | When the target receives damage, a portion of the damage is inflicted to its allies |
Alter | Target’s ATK and DEF stats are swapped. |
Time Reverse | Skill cooldowns are extended |
Stifle | Decreases all attributes except health. |
Confuse | Enemy attacks its allies. If there are no allies remaining, the affected unit will attack a random unit. |
Petrify | Cannot move or attack. Will awaken after a period of time. |
Silence | Cannot use skills and mana is reduced to 0. |
Daze | Cannot move or attack and mana is reduced to 0. |
Bleed | Get damaged every second. Stackable. |
Curse | Get damaged every second; once Curse is dispelled, inflict damage again. Stackable. |
Poison | Get damaged whenever a unit attacks or gets attacked (non-stackable) |
Burn | Get damaged every second. Stackable. |
Other Status Effects
These effects don’t seem to fall on the categories above so they’ll be listed here instead.Status Effect | Description |
---|---|
Sacrifice | Users will receive all incoming damage meant for allies. |
Beguile | Enemy will receive damage taken by its allies |
Pestilence | When the affected target receives healing, it gets damaged instead. |
Soulbind | Absorb all debuffs inflicted on allies. |
Petrifying Touch | When attacked, attackers may get petrified. |
That concludes our Status Effect List for Chrono Astraea. Please check out our online guide for the game and other articles for moreChrono Astraea content!
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