Tricky Doors Walkthrough Level 6 - Museum
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Museum is the sixth level in Tricky Doors, an escape room adventure game from Five-BN Games. In each chapter of Tricky doors you will find yourself lost in mysterious locations, find the clues and solve the puzzles to escape. Use our Tricky Doors level 6 walkthrough to the Museum to get you through the this episode.
Tricky Doors Walkthrough Level 6 - Museum
In episode 6, you are now trapped in the security office of a museum. Explore the museum for clues and tools to escape.
First collect a Plank (Planks 1 of 6) from the 2 green chairs.
Then tap to view the green cabinet by the door.
You cannot open it yet but you can tap the bin in the corner to collect a cloth.
Next tap to view the desk.
Collect the screwdriver, flashlight and a paperclip from it.
Now open the middle green locker on the right of the room. Collect another Plank (#2 of 6)
View the left locker with the padlock and tap on the padlock to start a puzzle.
Use the screwdriver and the clip to start it.
You now need to use trial and error to tap each of the pins in the right order. If you get the order wrong they reset.
Solution: The solution can vary. Try: 7, 5, 4, 2, 3, 8, 6, 1 or possibly 3, 5, 8, 4, 1, 6, 7, 2Show
From the open locker collect a Handle, a hammer and a key card.
Now view the 9 TV screens on the left of the room.
Add the handle to the switch bracket and tap to turn on some screens. Remember the pattern.
By the door on the right is a blue keypad, view this.
Tap the correct buttons to activate it.
Solution: tap the 4 buttons in the pattern of the active TV screens.Show
One green light will turn on.
Now use the key card on the blue panel to light the second green light and unlock the door.
Move through to a museum room with a cannon.
Collect a plank (#3 of 6) form the ground to the left of the cannon. Then also tap to collect a Cannon ball.
View the cannon.
Collect the circular 'Carved Decor' (1 of 2)
Then use the screwdriver on the top of the cannon to remove a bracket and collect the Ramrod.
Collect another plank (#4 of 6) from the display cases on the right. Take a note of the items in the 3 display cases.
Then tap on the blue sign by the doors for a clue.
How to solve the lock puzzle
Go back into the office and tap to view the desk again.
The lower door has a lock with 3 symbols.
Solution: count the number of each item in the display cases.Show
Code: 4 2 5Show
Collect a knob (Knobs 1 of 4), and some gunpowder.
How to set the correct frequency on the radio
Tap on the radio on top of the desk, you need to set the correct frequency.
Solution: follow the clue on the blue sign. Tap FM and then set it to 103.4 (check if yours is the same).Show
You can then collect a second Carved Decor (#2 of 2)
Go back to the cannon room and view the larger of the cases on the left wall.
Add the 2 carved decor items to the slots then open it to start a puzzle.
Hint: rearrange the figures so that the hands a passing a gold coin between each one. Like the top left at the start.
Solution: Show
Collect from the case an Oiler.
Now view the cannon again.
First add the gun powder. Then use the ramrod.
Next add the cannon ball, and use the ramrod again.
Now view the ramrod in you inventory and add the cloth to it.
Then add the oiler to soak it in oil. Collect a Torch.
On the far right of the scene is a red light. View this.
Use the hammer to break the light and the bulb. Then use the Torch on the broken bulb to light it.
Return to the cannon and use the burning torch to light the fuse.
The cannon fires and opens the doors at the end.
Go through to the next room. Statues and paintings.
Collect another plank (#5 of 6) from the right. Then a final plank at the far end of the room to the left of the door. (#6 of 6)
View the red coat on the left.
Use the Oiler on the zip and then open the pocket to collect a key.
On the ground to the right of the coat is a statue head (heads 1 of 3) to collect.
Tap to view the statue of the archer.
Use the hammer on the arm to break it open and collect a second key.
Return to the office. View the green cabinet again.
How to complete the history puzzle
Use the first key to open this and collect some batteries from the lower shelf.
Next tap op the top shelf to see a stack of boxes. This is a history puzzle.
Swap them around to arrange them in chronological order.
Solution: Show
Collect a second knob (#2 of 4)
View the flashlight in your inventory, tap to remove the end and then add the batteries to it.
Go to the Cannon room and view a box on the floor to the left of the doors.
Use the second key to open this and collect from inside a head (#2 of 3) and a knob (#3 of 4)
Now go through to the third room
Tap the scaffolding on the left and the end. under the high wall grate. This will show a puzzle from above.
How to solve the puzzle with the planks and scaffolding
Add the planks to start.
You now need to build up levels of planks by fitting in the pieces provided. There are 3 levels to complete.
Solution 1: Show
Solution 2: Show
Solution 3: Show
You can now tap to access the vent on the top left.
Use the screw driver to open it and then use the flashlight to look inside. Collect the head (#3 of 3)
How to complete the statues puzzle
Tap the curtain on the right to open it and view the 3 status behind. They are all jumbled up.
Add the 3 heads to start a puzzle.
Move the pieces between the statues and the 2 plinths to arrange them in the correct order. You cannot place other items on top of heads.
Solution: Show
Collect a key from the open cabinet.
Use this key top open the case on the right of the room with the large mask in it.
Take the mask and also a Tap flywheel that was under it.
Now return to the office. View the sink on the right.
Add the tap to the faucet and then place the sponge from the side into the sink.
Turn on the water then collect the wet sponge.
View the mask in your inventory.
Use the wet sponge to clean to get a clue.
Now view the red box on the wall by the sink. There is a keypad.
Use the clue above to open it.
Code 2674 then press greenShow
Collect the knob (#4 of 4)
Move back through to the third room and view the panel to the right of the door at the end.
Open this to find a puzzle. Add the 4 knobs to it to start.
There are 9 images and 9 knobs. Each knob has a symbol that relates to one of the images. Move them around to arrange them into the correct locations.
Solution: Show
The end door is now open and you can go through and complete Episode 6. This completes our Tricky Doors Level 6 walkthrough to the museum.
Follow this link to take you to our Level 7 walkthrough - Hospital
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