Special Inventory Effects
More Idle Moon Rabbit: AFK RPG
The game has a lot of resources to manage but some of the key resources you’ll encounter early on will remain relevant in the late game. Skills and Weapons are two key factors that contribute towards Moonrabbit’s overall combat power. Aside from being able to level up these two, they also provide Inventory Effects even when not in use. In this page, we will learn more about the various Inventory Effects that you can find on both Skills and Weapons.
Idle Moon Rabbit: AFK RPG is a cutesy, idle-RPG geared towards unlimited growth and endless potential. Play as the moon rabbit and fight through hordes of monsters to farm for resources and grind through levels to recover your lost power.
Skill Inventory Effect Overview
All skills have Inventory Effects. These are passive effects that will get activated as soon as you own or get these skills. The effect of these skills can also be further improved by Awakening your skills. There are seven Awakening levels and you’ll be able to see the skill’s final inventory effect level value.There is also another passive effect called the In-Slot Passive. Unlike the Skill Inventory Effect, this passive effect will get activated only when you have the skill equipped. Take note that not all skills have this property. They also need to be unlocked by Awakening the skill that has it.
Note: As of this writing, I can’t confirm yet if similar individual skill inventory effects stack. It is stated that the weapon inventory effects DO NOT stack and will just consider the highest value of the same effect. Read more below for more information.
The three recurring inventory effects that you’ll find in skills:
* Increased EXP gain
* Increased Gold gain
* Skill DMG increased
Weapon Special Inventory Effects
Similar to some skills, there are weapons that have Special Inventory Effects. These are activated even when you don’t have these weapons equipped. Basically, they are passive benefits that the weapons provide just by sitting in your inventory. To learn a Special Inventory Effect, you must first craft multiple copies of that weapon through Weapon Combination. Since there’s really no real crafting mechanic in the game, just keep combining your weapons until you get a prompt that a skill can be learned.Once you have enough copies crafted, you’ll need to sacrifice the required copies of that weapon to Learn the effect. If you have that weapon currently equipped, it won’t be counted. You don’t need to pay anything else; as long as you have enough copies, you can learn the effect. Effects are also permanent; once learned, they can’t be un-learned nor can you retrieve the used copies.
Take note that weapons with similar effects will not be stacked and only the highest learned level is applied. So for example, you have one weapon with ATK Speed +10% and another with ATK Speed +20%. Only the latter’s effect will be activated (+20%) and will not be stacked to +30%.
Finally, for [Stellar] quality weapons, learning the Special Inventory Effect will als increase its Max Level. Getting multiple copies of Stellar weapons can take a very long while since this is the highest grade/quality of gears in the game.
Weapon Inventory Effect List
Here’s the list of all Special Inventory List effects for weapons.Weapon | S.I. Effect |
---|---|
Standard Pestlezooka | Increases the number of targets for Normal Attacks by 1 |
Temple Pillar’s Pestlezooka | Increases Movement Speed by 5% |
Sharp Drill Pestlezooka | Increases Max MP by 100 |
Wood Smasher Pestlezooka | Increases MP Recovery upon kill by 5 |
Advanced Pestlezooka | Increases ATK Speed by 20% |
Rose Pillar Pestlezooka | Increases Max MP% recovery by 2% |
Core Drill Pestlezooka | Increases Max HP% recovery by 2% |
Metal Smasher Pestlezooka | Increases EXP gain by 30% |
Moonrabbit Gourdzooka | Increases Crit Chance of normal attacks by 50% |
Electric Plug | Increases DEF by 750 for 2s after taking DMG. Stackable up to 20x |
Moonrabbit’s Seal | Increases Skill DMG by 15% |
Night Sky Satellite | Increases Gold Gain by 40% |
Angry Green Man Punch | Normal attacks have a 65% chance to fire one more time. |
Guardian’s Seal | Increases Crit DMG of Normal Attacks by 150% |
Leftover Frozen Tuna Bones | Increases Skill Casting Speed by 18% |
Crystal of Unknown Wizard | Increases EXP Gain and Gold Gain by 60% |
Mythic Rabbit Pestle | Increases the number of targets for Normal Attacks by 1. Increases DMG of Normal Attacks by 200% |
Moonlight Beam Cannon | Increases Final ATK by 56% |
Carrot Carrot Bazooka | Increases Skill Level of all Skills by 13 and movement speed by 20%. |
Dragon’s Breath Bazooka | Activates Power of the Moon for 7s, every 20s. When Power of the Moon is activated, it deals 1500% Light element DMG to 3 random enemies nearby and increases their DMG taken by 10% for 3s, every 0.5s. |
Starlight Beam Cannon | Increases Crit Chance by 10% |
Blazing Sun Bazooka | Increases DMG deal to bosses by 40% and DMG deal to Normal Monsters by 40% |
Shining Blue Dragon Cannon | Increases DEF Penetration by 40% and CRIT DMG by 200% |
Mythic White Tiger Cannon | Increases Final Crit DMG by 10% and summons Energy Burst every 19s. Energy Burst explodes after 1.5s, dealing 15000% of ATK as DMG 3x. This skill ignores 90% of the target’s DEF. |
That concludes our Dungeon Guide in Idle Moon Rabbit: AFK RPG. Please check out our online guide for the game and other articles for more Idle Moon Rabbit: AFK RPG content!