Strange Case: The Alchemist

Chapter 1 - Machine

Strange Case: The Alchemist Guide
More Strange Case: The Alchemist

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Strange Case: The Alchemist is an escape room style game from Labeledman.

The first chapter of the game is 'Machine'. It begins in a graveyard where a grave has been defiled.

Chapter 1 - Machine
Chapter 1 - Machine

You then move to a room with a door and a calendar: Check the date to see that it is Wednesday 19th September. Note the symbols by the numbers.

Chapter 1 - Machine

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Chapter 1 - Machine

Use the Arrow buttons on either side to change your view around the room.

Turn to the left to see a poster of a gun on the wall and a table. View the poster to see symbols on the bullets.

Chapter 1 - Machine
Chapter 1 - Machine

Then turn again to see a chair and a low table.

Chapter 1 - Machine

First collect a the whiskey bottle and the glass from the table.

Then tap the photo to see a puzzle.

Chapter 1 - Machine

Tap the pieces to slide them into the empty slot and rearrange them to form the completed picture. The empty slot will be in the center and then complete.

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Chapter 1 - Machine

Once done tap to view the open mouth to see a clue.

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Chapter 1 - Machine

Note the symbols by the numbers.

Turn left again to see a bookshelf.

Chapter 1 - Machine

First view the safe on the lower shelf. Find the combination to open it.

Chapter 1 - Machine

Hint: check the symbols.

Solution:

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we have seen the 4 symbols next to 4 numbers above. Match the correct numbers to get the code.

Code:

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2139

Open this to collect a key and an alcohol burner.

Next view the middle shelf to see 6 books with symbols.

Chapter 1 - Machine

Hint: the symbols match those on the poster.

Solution:

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Tap the books to move the symbols to the right. Arrange them to match the order on the poster bullets.

Collect some matches.

Now turn around to see the poster again. Tap to collect the flask on the table.

Use the key to open the drawer in the table. Collect some green pills.

Now view the box on the table to see another puzzle.

Chapter 1 - Machine

This is a pipe connect / flow game. Tap each section to rotate them and connect the pipes. You need to connect the 3 inlets together, you do not need to use all of the pieces.

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Chapter 1 - Machine

Now add the flask to the pipe on the left of the box. Then add the green pills to the flask.

Next place the alcohol burner below the flask. Then use the whiskey bottle on the burner to fill it.

Chapter 1 - Machine

Add more of the whiskey to the flask to mix with the pills. Then use the matches to light the alcohol burner, and place the glass below the pipe on the right of the box.

Finally tap the switch on the box, lower left, to start the machine and then use the tap on the pipe to the right to open it.

Chapter 1 - Machine

You will get a green liquid in the glass. Collect this 'glass with strange liquid'.

Now turn around again to see the bookshelf. Then tap the mirror on the wall to the right.

Chapter 1 - Machine

You see yourself in the mirror. Give the liquid to your self / reflection and you will gain an ability. 'The Ghost Vision' - grants you the power to see things hidden in other dimensions.

You can control this by tapping the icon on the bottom right (on or off)

Chapter 1 - Machine

Notice on the right side of the mirror frame these is now an item sticking out (in ghost vision). Collect this, it is a rune.

Turn to the left to get a jump scare at the door. Then notice the symbols on the wall.

Chapter 1 - Machine

Then turn left again to see the poster, view it.

Tap the poster corner near the hand print to pull it down and collect a key.

Chapter 1 - Machine

Turn back to the bookshelf again.

First view the safe again. You can now see another rune to collect inside.

Next use the key to open the right door at the bottom of the unit.

Chapter 1 - Machine

Collect a skull, a screwdriver, and a knife.

View the top shelf with the 2 skulls. Add the skull you have collected to the center.

Chapter 1 - Machine

This is a puzzle.

Hit: the same skull shapes are seen on the wall by the door.

Solution:

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tap the skull in the order shown the wall to play notes. Middle, Left, Middle, Right, Left, Right.

Once done, collect the eye.

Now turn to the right, use the knife on the side of the chair to collect another rune.

Turn to the right again and view the box on the table.

Use the screwdriver to open the capsule on the top of the machine.

Collect the rune that you find.

Turn to the right again to see the door, then tap the circle on the door to view it.

Chapter 1 - Machine

Add the eye to the center, then add the 4 runes to the 4 squares around the circle.

Chapter 1 - Machine

Once you do the eye will look at a rune. Tap that rune and the eye will move to another one. keep following it and tapping the next.

Once done you will see a set of musical notes.

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Chapter 1 - Machine

Now return to the skulls.

You now need to tap them to play the notes in the new order from the door.

Solution:

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Left, Middle, Left, Right, Middle, Right

Collect a 'finger'

Now Turn to the right again to see the chair. Then tap on the window to open it and see a hand that is missing a finger.

Chapter 1 - Machine

Give the finger to the hand and it will give you a key.

Turn back to the door and use the key on the door to open it.

Chapter 1 - Machine

That completes Chapter 1. Move on to Chapter 2



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