Part 4 - Living Room, Sewing Room, Hobby Room, Attic
NOX Mystery Adventure Escape Room Guide
Welcome to the part 4 of the guide to NOX Mystery Adventure. This guide is split into parts to follow the story and best chain of events to work your way through the rooms.
After making the torch in Part 3 we now return through the downstairs double doors to the corridor. Rotate the view to see the circle on the wall that you found before behind the picture.
Use the torch from your inventory to light it. Then you will need to turn off the lights. (rotate the view to find the light switch). Checking the circle again to find clock hands now revealed in the circle. This gives us a time clue.
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Enter the brown door to the right of the circle to go back to the living room. Then rotate the view to see the grandfather clock on the left.
Tap this and then adjust the clock hands to match the image you just found. The clock will open and you will be able to collect a key.
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To the right of the room is another door that is locked. Tap this and use the key to unlock it. We can now go through into the Hobby Room.
Tap on the unit on the right wall with the red glow.
Then tap on the vase to the left to pick it up Hold and drag it to turn it upside down until something falls out. It is a reel of yarn that you will collect.
Next tap on the table on the far right to see an ash tray and cigarettes. Next to these is a lighter, collect this.
Now you need to leave this room and make your way back upstairs to the sewing room, this is the door to the left at the top of the stairs.
Once there tap on the unit with the sewing machine to the left and then on the pin board to the left of the sewing machine.
Use the yarn that you collected to place on the board. Then drag it around the yellow dots to make a shape.
Clue: Use a shape found above as a guide
Solution: Show
Once done you can back up and find that a set of stairs has appeared to let you access the attic.
In the attic tap it is dark apart from an area near the window. Collect the wrench from the boxes.
We now need to go back downstairs to the bathroom again and through the wall vent to the basement room where we emerged from the cell. On the wall to the left of the door (with the steam) is a valve, use the wrench on this to close it and stop the steam.
The story continues in Part 5. If you have any questions for this game please go to the Answers Page to ask there.