Nowhere House Part 2
More Nowhere House
This is Part 2 of our walkthrough for Nowhere House, a mind bending escape room style game from Dark Dome.
This is the story of Adria who you play as as you try to find a way to escape from the cursed house of the witch.
In part 1 we discovered the alternative world of Meridia and have unlocked the trap door to let us come upstairs.
First look to the right to see 3 dials and a cabinet on the right.
Open the cabinet and collect 'four dice' and an oil can.
Move back to the left and tap the open trap door to go back down stairs. Then turn to the left to see the bookshelf and a cabinet again.
View the cabinet. Then use the oil can on the rusty hinges. You can then open the door to find a skull to collect.
Now you need to return to Merida's world (tap the painting of her).
Change the view to the right to find the clock.
View the bottom of the clock base and open the panel, these is a skull face symbol here.
Add the skull that you have collected to the clock base. The clock will move to reveal a panel with dice buttons that you can tap. We need an order to tap them in.
Find Meridia. (rotate the view behind you).
Give the dice you have to Meridia and she will roll them on the mantle. View them to see the result. The result will vary so you need to remember your result.
My result Show
Now go back to the panel. Tap the buttons to follow the dice result you have for me it is 1, 2, 4, 5 then tap OK.
The panel opens and you can collect a red diamond.
Return to Adria's world. then find your way back upstairs to the top floor.
Look to the left to see bookshelves and another white sheet.
Pull the sheet down to find another portrait. A man you have seen in the library.
As before add the red diamond to the slot in the bottom of the frame.
You will then enter the world of Delian the Magician. He wants you to find his hat.
You will now have a second painting icon in your inventory on the left so you can travel between Adria's world and Delian's world.
Staying in Delian's world, turn to the right to see the trap door and a cabinet.
Open the cabinet and collect a crystal ball.
Then back up and tap the trap door to go downstairs.
On the right is a bricked up arch. view this and tap the blue brick to remove it.
Tap to look inside to find a second OWL (well the eyes)
Rotate the view behind you to see the white drawers in this world.
Open the drawers to find 2 more shape clues. You already have seen 2 in the drawers in the other worlds.
This gives us 4 symbols in specific locations (drawers).
To make use of these go back to Adria's world (tap the house painting).
Make your way downstairs, then look to the left to see this view.
Tap to view the box on the shelf. you can then use the symbols from the drawers
Solution: Follow the order top left, top right, bottom left, bottom right.Show
Open the box and collect some seeds.
Now switch to Delian’s world.
Make you way downstairs (if you are upstairs) and then through the brown door to the room with the fire place. There is a candle on the shelf.
View the candle then tap it to collect it. Then tap on the chest on the right of the fireplace to open it.
Look inside and then collect a 'Blue Key' and some 'Firewood'.
Now turn the view to the right to see a glass case with a doll in it. You cannot reach this yet.
Turn to the right again to see the clock. There is also a rabbit on the floor.
Select the carrot in the inventory and give it to the rabbit. The Rabbit will hop off screen to the right.
Turn the view to the right.
Open the door on the left then go through into a bathroom.
Open the doors on the unit below the sink, collect a coil of rope.
Now back out to the previous room.
For the next step we need to return to Adria's World.
Find your way to the first room with the front door.
At the bottom of the unit on the right of the door is a locked drawer. View this
Use the blue key to open it. Then collect the 'deck of cards', and a 'TV antenna'.
Go back to Delian's world.
You need to find your way to the room with the stairs. This is through the brown door from the room with the fireplace. When you find the stairs, turn to the left to see a TV.
Select the TV antenna and add it to the TV, then view it.
Tap the top button to turn it on.
First check the 4 channels by tapping the 4 buttons, on 1 you will briefly see another OWL which collects it for you. Then return to channel 2 to see the image of the well with the rabbit.
Back up and make your way upstairs again to find Dalian.
(turn right to the stairs and go up, then turn left).
Select the deck of cards and give them to Dalian.
He will magically select 4 and show them to you. Tap to view them.
Mine were: Show
Now turn the view to the left and tap on the red box on the table.
Set the value and suit of the 4 cards into the box combination.
2 of Clubs, Ace of Hearts, 8 of Diamonds, 4 of Spades - possibly yours could be differentShow
When the box opens collect the 'Lighter' and a 'Black Key'.
Before moving one tap to view the window to the left. Open the window and look outside. You will find another OWL.
From here the next step is to go to Adria's World (the house painting)
We can use the black key to open the back door to the outside, to find this move to the room with the stairs and look to the right to see the white door and candles.
Select the Black Key and use it to open the door. go though. You find the well and the rabbit from the TV image.
Tap on the rabbit to make it move again and we can follow it to the left.
Tap it again and it will move behind the rock. Look there to find a note clue. Seems we need to check the TV again.
While on the view of the rock tap on the white tree branch on the top left and you will find another OWL.
Rotate the view to the left to see the door and then 1 more time to see some bushes.
On the left is a bush with berries, tap to view this and you will find a frog, collect it.
Turn right again and go through the door back into the house.
For the next step go to Meridia's World
Move through the brown door to the room with the (broken) stairs. Then turn to the left to see a table and a chair.
Add the crystal ball to the stand in the center. You will see your friends in the house at the start. They only see an empty house and ten leave to get help when they can't find you.
Now head back through the brown door to the fireplace. It seems boarded up but you can tap to view it. then Tap again to look up the chimney and find another OWL.
Now move on to Delian’s world.
Make your way downstairs and turn to face the TV again.
View the TV and check through the channels again
On the third channel you see the rabbit again, in the bathroom.
Go to the bathroom - Turn left, go through the brown door, turn left again and go through the open door on the left.
Tap on the rabbit and he will jump into the bathtub.
Tap top open the curtain, the rabbit is gone but you see a black liquid run down the plug hole.
Go back to the TV to check the channels again. (Back up, left, through the brown door, turn left)
Check the TV channels to see the rabbit again by the broken stairs.
To find the broken stairs we need to move to Meridia’s world.
Once there go through the brown door to find them.
Tap on the rabbit. It will hop up the stairs and the stairs will then collapse. The wreckage is now a clue for us. Make a note of the 4 shapes in the wood.
These shapes can vary so you will need to check your own.
My clues: Show
Change to Adria’s world.
Find the fireplace and tap on the red chest on the right. There is a padlock
The solution will be to find 4 symbols that match the shapes in the wood above. These can vary for each game so check your own. If you didn't make a note of them then you can simply move between worlds to check each one.
My code: Show
Look in the chest and collect a wooden bucket.
Return to Meridia's World
To fill the bucket with water we have to get to the sink.
Turn and go through the brown door to the fireplace. Then turn left and go through the blue door.
View the sink and add the bucket to it. Then tap the 'tap' and it will fill with water.
Collect the bucket of water.
The next step is to go outside. Back out of this room and look to the left to go through the brown door. At the broken stairs turn right to find the white door. Go outside.
Once there turn around to look back at the white door.
You can then look up (up arrow) and you will see an open window above.
Look back down and find the small hole that you dug previously by the door.
Get the seeds in the inventory and add them to the hole.
Next use the bucket of water on the seeds, a beanstalk will grow.
Now look up again and you can now tap on the window to use the beanstalk to climb up and enter the upstairs room.
Continue the Nowhere house adventure in Part 3
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