Train Station 2: Rail Tycoon & Strategy Simulator

Train Station 2 Basics

Train Station 2 Basics
Train Station 2: Rail Tycoon & Strategy Simulator Guide

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Learning how to play Train Station 2: Railway Tycoon & Strategy Simulator can be a bit taxing for a casual gamer for many different reasons. Firstly, it has an interface that can become confusing -- due to the fact that there are lots of interweaving tasks needed in the game in order to progress. Even small tasks like having to provide a simple item such as a "Saw Blade" for instance, will take quite a long time and involve a lot of different processes, to avail it -- which is not fun at all to boot (maybe it is for some people).

It becomes harder when you are tasked to procure something that requires stuff that you still have to unlock. Even in the first few minutes of the game, it can get frustrating as it does not even let you ease in the basics before imposing a variety of bottlenecks. However, if you still are interested, below is a reference image to help you understand the basics and included are descriptions of what they do or what they are needed for in the game.

Train Station 2 Basics

The red dots represent interface buttons and some indicators while the green dots represent points of interest in the map itself including the 2 different mines where you basically get your raw materials to create the different products that you can then produce within your station. Other points of interest include access to your station, access to different people who'll offer the contracts, on-going contracts, and a link to the city where you can earn money.

Points of Interest

1. Iron Mine - when you play "Britain", the first country that you'll explore in the game, you'll be introduced with 2 basic mines that makes up mostly the raw materials that you'll need to produce the items needed by you clients like the raw materials themselves, iron powder, nails, steel, cables, etc. The iron mine lets you mine for the raw material "Iron" and is picked up by your train and gets stored in your inventory after completing its delivery cycle (you'll see the time duration left in a delivery cycle by clicking on the red dot #6 as indicated in the image) and choosing the option to "Collect" the said item.

2. Coal Mine - similar to the iron mine, it is here where you extract coal and provide it to interested clients (contract) in order to expand your railway network, or use them to produce other useful items in the game (from compounding the 2 raw materials) such as steel. Similar to Iron, the quantity of coal that you get will automatically be stored in your warehouse upon opting to "Collect" it when the trains that are dispatched to the mines finishes their cycle.

3. Train Station - for every country, you'll have your main station where you'll be doing most of your sub-operations. Think of it like a "City" or your capital similar to that of other games. It is here where you can craft different items that you can sell to other people in the world. For instance, in your train station in Britain, you'll get to craft Steel, Nails, Iron Powder, Cables, and other tools that you can offer to clients within your network. As you provide service to clients and deliver, it will open up other opportunities such as getting other contracts, or learning to how compound new stuff in your station. However, you should also be mindful about the city within your station -- which happens to have its own population (indicated on the image above as red dot #6) that limits your access to warehouse upgrades, or sometimes even the development of better materials.

4. Clients / Contracts - they appear on different areas within the reach of your railway network. Usually, a client will have multiple tiers of missions/requirements for you to accomplish. Each tier will reward you with keys and experience, and fully completing them will bump up the reward with a few gems and gold. During the first few missions, taking contracts will usually take up a minute each time one train delivers whatever it is that they require. However, these mission cycles will gradually take more and more time to finish as it is evident on the later stages in Britain -- where it will take you an hour each cycle to deliver, apart from the additional train type requirement that some missions imposes.

5. Gold Coin Mission - is a city which you can dispatch you train/s at and earn Gold resource as reward. On the first country (Britain), the city (Bampton) refreshes every 4 hours and will reward you 2 gold coins for each unit of hauling capacity of your train (which means you should send the train with highest hauling capacity).

User Interface

Train Station 2 Basics

1. World Map - lets you go from one nation to another that you currently have access with. During the early part of the game, know that you should tap on this icon when you are inside your train station UI in order to go back to the railway map view.

2. Contracts - shows all available contracts within the countries that are available to you. You can also check here which ones are already done/accomplished so that you can claim the rewards.

3. Warehouse - sends you to your warehouse or inventory of items both raw materials and those that you have produced from your facilities. When you click an item in your inventory, you can also opt to throw them per item or by 10 units -- to make space for items that you need. This is also one bottleneck that the game imposes which makes it really a pain to deal with, on top of all the limited resources and all those waiting times (pfffft).

4. Trains - sends you to your inventory of trains in the game. It is also here where you can upgrade your trains and view which ones can be disassembled in order to gain parts needed to upgrade the other trains of similar class.

5. Player Level - displays your current level in the game -- which dictates the facilities and contract to which you are able to access in the game.

6. Dispatchers Info - shows the current number of dispatchers that are available or the information regarding their current job's progress. It also serves as an indicator for that one "FREE" hourly dispatcher's time limit (from watching a video) -- meaning if you see the total number of dispatchers 1 unit less.

7. Population - indicator of your station's current population which ultimately dictates some key components to progress in the game like expanding your warehouse, procurement of new building blueprints or items to craft, and many more.

8. Key Resource - indicates the value of "Keys", a type of resource in the game, which you currently have. These are used to purchase and draw from a variety of containers that houses the different types of locomotive units in the game.

9. Gold Resource - indicates the value of "Gold", another type of resource in the game, which you currently have. These are used to primarily upgrade your train units -- apart from the common parts and / or special parts needed.

10. Gems - indicates the value of "Gems", the prime resource in the game, which you currently have. These are used in a variety of ways but usually to avail more dispatchers, better container packages (of legendary trains), or convert them to other types of resource that you lack.

11. Achievements - shows you a red dot (with a number indicator) every time you get a milestone in the game that includes a reward item. Click it to view the achievement and earn the concluding reward.

12. Shop - sends you to the in-game shop where you can purchase different stuff like additional trains, upgrade parts for trains, additional dispatchers, or even packages that are sold for real money.

13. Discounted Items - shows a list of in-app purchases that are currently on sale.



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