Tips

Tips
Tiny Guardians Guide

Added:

Your team will regain health when walking between battles.

Fallen Soldiers will revive at 60% Health.

To stop a soldier from moving where you have directed it, double tap it.

Warrior Class fights enemies with the fullest health bars first.

Ranged Class will fight whatever is closest to them.

Magic Class can attack through physical armor.

Physical attacks go through Magic armor.

Stealth Class will protect Lunalie first and foremost.

Try not to move units too much. Enemies will reset and find new targets every time a defender is moved.

You can check the path in all directions to keep soldiers arranged properly.

When a soldier has an arrow next to them, that defender can be upgraded to become a more efficient fighter.

Keep you archers in the back. Archers have a weak close up attack.

Early wave triggering earns extra points towards stars.

Star points are lost when Lunalie gets hurt, even if she is healed.

Hunters are effective at recognizing hidden enemies.

A Level 3 Cleric can heal all negative status effects.

All upgrades can be reset and reassigned prior to each level with no penalty.

Boss Enemies cannot contract status effects.

 
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