Chapter 2 Walkthrough
More Strange Case 3
Welcome to chapter 2 of Strange Case 3: Ghost Train. In chapter 1 we receive a letter about a new case and then left to head to the station. Now we need to investigate the clue here to learn about the ghost train.
Strange Case 3: Ghost Train - Chapter 2 Walkthrough

View the door to the building across the tracks.

Then tap the Station 14/1 sign to remove it and find a puzzle behind.
Station Sign Puzzle

There are four round tokens on the board, and there are four green squares.
You can select one token at a time and choose a direction to move it in. The token will slide as far as it can in that direction until it finds the edge of the board or another token in the way.
Find a way to get the four tokens onto the green squares.
The two corner squares are easy to access, so start by getting tokens onto the two green squares that are not in the corners.
You need to place the tokens to fill gaps and block to allow you to do this.

Once done the panel opens and you can collect a Lucky Pound. Then read the note that you find.

Back up to the station platform. The Daemon can see the train coming.

Your ghost vision will now be activated. This allows you to see the ghost train. You can turn this on and off now with the green eye button on the lower right.

Talk to the conductor, you need to buy a ticket for a pound.

Buy the ticket, this uses your Lucky Pound. When you get the ticket you will also get the Lucky pound back. This magic coin will always return when you spend it.
When you are ready, tap on the conductor again and select the answer 'Yes' to enter the train.
Move on to Chapter 3
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With 20 years of experience in creating video game content for the internet and over 30 years as a gamer, Mark is now a passionate mobile App Gamer. Loving a challenge, he is always ready to get stuck in to both survival builders and puzzle solving games. He has been providing content for AppGamer since 2014.