Chapter 3 Walkthrough

Strange Case 3 Guide
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Welcome to Chapter 3 of Strange Case 3: Ghost Train. In chapter 2 we found the note at the train station and the Lucky Pound, then bought our ticket for the ghost train. Now we need to investigate the first area of the train for more clues.

Strange Case 3: Ghost Train - Chapter 3 Walkthrough

You start in the first car of the train, with the ghost vision turned off. There is a frame on the wall with black and grey squares.

Strange Case 3 Chapter 3 Walkthrough

Move to the right to find some seats and a table.

Strange Case 3 Chapter 3 Walkthrough

View the table to see a Newspaper, you can then collect a Piece of Picture from the right side.

Strange Case 3 Chapter 3 Walkthrough

Move again to the right and you can find another Piece of Picture from the floor.

Strange Case 3 Chapter 3 Walkthrough

Move back to the far left and then turn the Ghost vision ON. There is a creature (tooth fairy) here. You can tap on it to see that it wants a Pink Pillow.

Strange Case 3 Chapter 3 Walkthrough

Collect a third Piece of picture from the floor on the right.

Add the three picture pieces from your inventory to the empty slots in the picture frame. You can then tap on it to start the puzzle

Picture Puzzle

Strange Case 3 Chapter 3 Walkthrough

  • Tap pairs of pieces to swap their positions.
  • Complete the picture to solve the puzzle.

Solution:

Show

Strange Case 3 Chapter 3 Walkthrough

Once this is done turn the Ghost vision OFF again and you will see an opening in the picture. Collect the Vinyl.

Strange Case 3 Chapter 3 Walkthrough

Turn Ghost vision ON again and move to the right. There are two more creatures (Tooth Fairies) here playing a game.

Strange Case 3 Chapter 3 Walkthrough

View the table to see that there is a craps board with three teeth / dice.

Strange Case 3 Chapter 3 Walkthrough

Move to the right again to see the conductor with a broken trolley, there is a gramophone player on the right.

Strange Case 3 Chapter 3 Walkthrough

Add the Vinyl to the player and tap it to start the music. The two creatures from the game will come over to dance.

Strange Case 3 Chapter 3 Walkthrough

Move back to the center. You can now collect a Pink Pillow from the chair. Then tap the table and you will collect a Tooth.

Strange Case 3 Chapter 3 Walkthrough

Move to the left again. Give the pillow to the Fairy, it will lay down to sleep.

Strange Case 3 Chapter 3 Walkthrough

Now you can view a case that is under the sofa. Tap inside to view the DiceCaster 3000.

Strange Case 3 Chapter 3 Walkthrough

Add the Tooth to it and then you can tap one of the buttons to select a number. This will enchant the tooth to always roll the number you select. You can select any number at this stage.

Collect the Enchanted tooth.

Strange Case 3 Chapter 3 Walkthrough

Move to the right and place the tooth back on the table. Then move right again and tap the player to stop the music, the Tooth fairies will go back to the game. Follow them and tap the table to see the game board again.

Strange Case 3 Chapter 3 Walkthrough

You can now use the Lucky pound to place a bet by tapping on one of the numbers on the board. Then tap the teeth / dice and the fairy will roll. Unless you made the correct choice immediately you will lose. But you will get the Lucky pound back.

Strange Case 3 Chapter 3 Walkthrough

Back off from the table and the Daemon will talk to you and explain how the fairies cheat. But there are rules. She will always throw a value in the same row as your bet.

Strange Case 3 Chapter 3 Walkthrough

Use this to work out what number to put on the dice and the number to bet.

Solution:

Show

Enchant the tooth to always roll a 4. Then Place your bet on the number 6.

With a 4 guaranteed the fairy cannot roll anything else on the same row as the 6

Strange Case 3 Chapter 3 Walkthrough
Strange Case 3 Chapter 3 Walkthrough

If you need to change the number on the enchanted tooth, you need to start the music again to lure the tooth fairies away, then collect the tooth from the table and use the DiceCaster 3000 in the case again. Place the tooth back on the table and then turn off the music.

Follow the solution above and you will win the game. You will receive a Wheel.

Move to the right and then you can add the wheel to the trolley. This fixes it and the conductor can now move through to the next train car. You will follow.

Strange Case 3 Chapter 3 Walkthrough

Move on to chapter 4.



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Mark, Senior Content Writer

MarkWith 20 years of experience in creating video game content for the internet and over 30 years as a gamer, Mark is now a passionate mobile App Gamer. Loving a challenge, he is always ready to get stuck in to both survival builders and puzzle solving games. He has been providing content for AppGamer since 2014.

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