Strange Case 3 Walkthrough
Strange Case 3 Guide

Strange Case 3: Ghost Train is a sequel to the popular Strange Case 2: Asylum Escape and Strange Case: The Alchemist from Labeledman. It is a mystery escape room style game where you have to follow the clues and solve puzzles to discover the secret of the train.
Our 100% complete Strange Case 3 walkthrough will offer a guide to all the puzzles through the chapters of the game with solutions and explanations.
While the areas in each chapter can be explored in different orders we try to give as simple a walkthrough as possible.
FAQs for Strange Case 3
- You can look around the rooms you are in using the arrow buttons to the left and right.
- During the game you will gain access to Ghost vision, this allows you to see an alternative view of every scene with different items and characters.
- Try to interact with all of the objects you see, some of these can be collected for later use, while others may be clues.
- As you progress and find more items you may then be able to return to rooms and use them to open / unlock new items and areas.
- There are some hints available in game by tapping the '?' icon. You can watch an ad or pay a small fee to remove the ads.
- If you have any questions for any area of the game please head to the Answers Page to ask there.

Strange Case 3: Ghost Train - Chapter 1 Walkthrough
You are asleep on a couch, tap the figure to start.
A dark apparition will appear, you wake up.

The Daemon in your head talks to you, there is a letter to read. The Daemon is bored

First collect a Hat from the small table. Then tap the arrow to move to the right.

Collect the Letter from the floor by the door. Then also collect the Coat (Cloth) from the hooks.
Now move to the left twice to find a desk.

View the desk and collect the Paper Knife.

Now tap the briefcase icon on the bottom right to open your inventory. Select the Letter.

Close the inventory and place the letter on the desk. Then open the inventory again and select the Paper knife.
Close the inventory and use the knife on the letter to open it.

View the paper inside to see a set of numbers.
Now tap to view the telephone on the wall to the right of the desk.

Tap the numbers from the paper to dial the number.
83-14-62Show
You get a message about getting some instructions from Station 13.
Hang up and move to the far right. Before you can leave tap to look in the mirror.

Open the inventory and select the coat, then use it in the mirror. Then do the same again with the Hat.

Once you have these on you can tap the door to leave and go to the train station. This takes you to chapter 2.
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