Chapter 7 - Fleming
More Muse’s Adventure Escape Games
In part 7 of Muses Adventure Escape Game you will help Alexander Fleming discover Penicillin.
First tap to view the small white wall cabinet by the window.
Collect a 'detail' puzzle piece and an 'Antenna'.
Next tap on the drawer unit under the bench to the right of the chair.
This has a puzzle lock. Add the puzzle piece to it to begin.
Tap the 4 pieces to rotate them and match up the symbols top and bottom. Tapping each one will move others as well.
Once done you can collect a 'Fragment with initials' circle quarter.
Next tap on the door on the right to see the lock.
Add the Fragment quarter to this to begin the puzzle.
Swap the pieces to arrange them to form initials. A. F.
Go through to the study.
Tap to look under the sofa.
Use the Antenna to collect the light bulb.
On the far left of the room is a lamp. Tap to view this.
Add the light bulb to it to turn it on.
You can then collect a key
Go out to the first room. Use the key to open the white fridge on the right.
Collect from inside a bottle of milk
Now view the cat on the floor and add the milk to the bowl.
The cat will drink and then leave. You can then collect a mirror from the shelf.
Go back to the study.
View the top of the shelves on the left.
Add the mirror and you will illuminate a skull. Collect the oil can from next to it.
Go back to the first room and view the white wall cabinet again.
Use the oil on the rusty bolt to open it. You can then then collect 3 pyramid symbols puzzle pieces.
Go back to the study and view the desk. There is a large pyramid on the left.
Add the puzzle pieces to this to start a puzzle.
Hint: Tap and hold then drag your finger to select multiple squares. Any that you select will swap to the opposite symbol when you release. You have 2 goes to get all of the pieces to swap to the Eye symbol. If you do not complete it in 2 moves then it will reset and you must try again.
Solution: Move 1: Move 2:Show
Once done the pyramid opens and you can collect a hexagon shaped key.
Return to the first room and open the fridge again.
At the top is a locked panel, use the hex key to open this.
Collect a dish
Go back to the study and view the desk again.
Add the dish to the desk to complete Part 7.
You can now move on to Part 8