Muse’s Adventure Escape Games

Chapter 6 - Einstein

Muse’s Adventure Escape Games Guide
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In Part 6 of Muse's Adventure Escape Game we are going to help Einstein.

Chapter 6 - Einstein
Chapter 6 - Einstein

First view the radio on the far right.

Chapter 6 - Einstein

Collect from the top, a pair of handles.

Now view the large unit in the center.

Chapter 6 - Einstein

Add the handles to the top drawer and open it to collect some framed diplomas and a key.

Chapter 6 - Einstein

Use the key to open the door on the right of the room and go through to the office.

Chapter 6 - Einstein

View the notice board on the left of the room

Chapter 6 - Einstein

Add the diplomas to it to start a puzzle.

Chapter 6 - Einstein

Hint: drag and place the diplomas to match them with the shapes of the shadows.

Solution:

Show

Chapter 6 - Einstein

Once done a panel opens and you will find another puzzle.

Chapter 6 - Einstein

Hint: Tap to highlight groups of 6, then tap the center to rotate the hexagons.

Help:

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Arrange the letters to spell ALBERT. The letters must appear in the darker spots in the center. There are also 2 Asterisks that need to be move to the correct spots.

Solution:

Show

It is hard to see but the asterisks appear on the black board on the right next to the Large letters A and T. This tells you where to place them.

Chapter 6 - Einstein

When the safe opens collect the Photo.

Now view the desk to see a box in the middle.

Chapter 6 - Einstein

Add the photo to the lid to open it. Collect a paper with a clue.

Note also the numbers on the board.

Go back to the first room.

Tap to view the case on the chair to the far left. This has a 6 digit combination lock.

Chapter 6 - Einstein

Use the clues from above to open it.

Code:

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834672

Collect a Rotator knob.

Now view the radio on the right again.

Add the knob to the center dial.

You now have a new puzzle.

Chapter 6 - Einstein

Hint: use the 3 dials to adjust the red waveform to match the dotted line on the display.

Solution:

Show

Chapter 6 - Einstein

Collect the tweezers

Go through to the office.

Tap the carpet to the right of the desk to lift it. Then view the floor.

Chapter 6 - Einstein

Use the tweezers to collect a key from the crack.

Go back to the first room and use the key to open the glass door on the top of the unit.

Chapter 6 - Einstein

Collect a globe

Go back to the office and view the sofa on the right.

Add the globe to place it.

Chapter 6 - Einstein

This will complete Part 6. Move on to Part 7

Chapter 6 - Einstein
 

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