Chapter 6 Walkthrough
More Strange Case 3
Welcome to chapter 6 of Strange Case 3: Ghost Train. In chapter 5 we traveled through various seasons to find the items we needed to move on. Now we have reached the final car of the train and need to find a way to stop it.
Strange Case 3: Ghost Train - Chapter 6 Walkthrough
You are in a machine room.

View the large red button on the left, then press it to turn the light green.

Now view a panel on the right with a handle.
Lights Puzzle

- There is a grid with some red and green squares.
- On the grid are 9 lights. Some are on and some are off.
- You can tap one of the light boxes, this will cause any other light boxes that are touching the sides to move away from it.
- The lights will turn on if they are moving onto one of the red squares.
- Find a way to move all of the lights onto the red squares so that they all turn on.
- If you get stuck you can tap the handle to reset the puzzle.

As the lights turn on the pressure on the gauge at the top will increase into the red.
Once they are all on you can back up and see that a pipe on the left has broken. Tap this to collect the Piece of Pipe.

Turn Ghost Vision ON and you will see children in a cage with the conductor.

Talk to him and he will explain that you need to destroy the Demon's heart to stop the train. You collect the Cabin Key.

Move to the right to see a door. You can use the key to open this.

Enter the cabin. With the ghost vision On you will see the Demon's heart.
Use the Pipe on this to stab it. The heart stops.

Now turn Ghost Vision OFF, you will see some valves and lever controls.

Valves Puzzle

- First view the pipes at the top, there are three red valve wheel handles and three pressure gauges.
- Turning each of the wheels will change the pressure in one or more of the gauges.
- You need to adjust the wheels until all of the gauge pointers are in the green section.
Wen you have it correct the green light will come on

Back up and now view the levers below the pipes.
Levers Puzzle

- In the center is a board with a line path on it. At the top is a pointer.
- The levers will control the pointer and let you move it along the line.
- The left lever moves the pointer down and up.
- The right lever moves the pointer left and right. (move the lever in the opposite direction)
- Use the levers to move the pointer along the line. If you move away from the line too much the pointer will rest to the start.
When you reach the bottom the light will go green and this completes the puzzle.


You are now back on the couch, the Daemon that posses you talks to you again.
Someone knocks in the door.. This is the end of the game.

We hope this guide was useful for you. If you have any questions about the game please check the Answers Page to ask there.
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With 20 years of experience in creating video game content for the internet and over 30 years as a gamer, Mark is now a passionate mobile App Gamer. Loving a challenge, he is always ready to get stuck in to both survival builders and puzzle solving games. He has been providing content for AppGamer since 2014.