Sorcery! 2

Walkthrough

Walkthrough
Sorcery! 2 Guide

Added:

The Beggar

Approach Him

Greetings Old Man.

Tell Him about your quest. Be Nice and ask who he is.

You will have to fight him… Beat him, feed him and then help him up and take him with you.

Into the Clearing

Have your new friend Tomas shout the safe word then use your key to open the gate. Go in first and have him follow you.

Through the Gate

The small building has a man that will teach you about

Swindlestones

. If you don’t feel like spending the night in jail, Look at the building and when someone comes, Tomas will distract them. Go ahead and carry on quickly.

Investigating the Low Building will get you temporarily trapped, but it is easy to escape. Cast DOP and escape quickly.

A Junction

Go Right

Head to the inn and play

Swindlestones

with the inn owner for a few bonus gold.

Sleep Outside

Sit Up

Attack the werewolf with your sword.

Examine the body and then bury it and sleep.

The Next Morning

Pause

Look at the paths

Look Ahead

Look Left

Look Right

A crate will fall from a truck. Collect the Blimberry juice and Turn Right to go to the

Chainmaker

Go in quietly and look around. You can collect an item or two before he catches you.

(L wall- 3 Gold, R wall- 1 Blimberry Potion, Key- near the door, Glue- Far door.)

Talk your way out of this.

Answer : Exactly. When he says he didn’t hear you come in.

Buy a silver chain

.

Head Right

Walk On

Stop to eat at the first promt to find your first spell line.

Head to the Festival

The Crowd

Look around.

Small Tent

Pay one gold coin to enter

Greet and then approach Marco the Amuser.

Cast Sap to “cause depression” and he will cast his green wig aside.

Pick it up.

Barrel Boy

Buy 5 rotten apples from him for 1 Gold.

Throw them at his sister.

If you hit her, you get one decent eating apple.

(Your aim will depend on how much swordfighting you did in Part One)

We are skipping the Bear and the Beer Tent for now.

The Boxing Match

You can win 10 Gold by taking the Challenge at the fight.

The Musicians

Cast JIG while they play and one will approach you after the show to update your clues.

Leave the Fair

Follow the road

Look around

Enter the

Small Hut

Knock

Slip through

Cast Jig at the Creature inside and take the Gold Backed Mirror

Head Downhill

Keep going straight down the hill until you find a

body in the road.

Roll it over and it will decide to reanimate and fight you.

Destroy it and search its throat to find another spell line.

Backtrack up to “House Doorway” and a dwarf will give you a reward to killing the thing.

Back at the First Junction

Turn Left

Go into the

Burnt Down Hut

and Search it.

Search under the mattress to find Charcoal.

Outside

You will run into a skinny guy, who gives you incentive to stay out of debt as well as recommends Vik for first noble.

Along the Street

Drink from the fountain to replace some stamina.

The Corner of a Wall

The Horse

Cast Yap at the horse to get new clues. Leave it.

The House

Head up to the House.

Look at the fountain to drink.

Look in the trees to kill the bat.

Go up to the door.

Cast DOP.

Go inside, look at the light, creep forward, look at the paintings.

Go past the scuttle. (There’s a snake in it…)

End of the corridor

Climb the stairs

Grab the handrail

Hold on!!

Top of the stairs

Bedroom

Take the cane

Top of the stairs

Library

Look at the eyes

Show it that you mean no harm

The Painting

Look behind the painting

Lift it down

Try to balance

Step back and to the left

Look at the back of the canvas

(It’s Theetah- 7th Noble)

Leave the room.

Top of the stairs

Downstairs

Enter the Study

Go to the fire

Reach into the Fire

Step into the fire

Go forward

Feel the grooves

Examine the hole

A Keyhole?

Insert the pipe or cane

Enter the passageway.

The Secret Room

Look at the shrine

Look at the God

Read the inscription

Look at the dots

Look at the cloth

Search the bandages

Take the silver badge

The Hallway

Leave the House

Outside

Drink from the fountain

Dwarftown

The Main Junction

Follow the main road

Keep going.

(If you go over to the crowd, you will be too late to save the sprite.)

Enter The Store

I want to look around

Buy Chain Mail Gauntlets

Buy Potion of Mystery (It is a strength potion that can be consumed as many times as you want as long as you put it in your bag and save it.)

Buy Vial of Dust

And a Few Rations

Walk on

The Market

Approach the Building

Stop and Eat

Go into the Market

Into the crowd

Below the dome

The far end

Look at the Carpets

The Carpet Hut

Look at the Carpet

If you need nose plugs, look at a few carpets and some will roll out. Look under the other carpet to find them.

Cast TEL

Attack the man.

Back to the Market

Below the Dome

The Artist

Greetings

Look at his paintings

So, How do you do it?

Step inside

Artist’s Hut

Look at the canvas

Stop the brush from working

Slice at it

Stab at the canvas

A doppleganger of you will come out of the canvas… Fight yourself.

Cast POP and the doppleganger will start with 2 Stamina. Casting a lightning or fire spell will burn down the whole market.

Search the room for sketches of the Fifth, Seventh and First Nobles.

Give him a Gold Piece because life is short.

Back to the Market

Back Down The Market

The Firemaster

How do they work?

Show me.

Firemaster’s Hut

Get closer.

Cast MAG.

Look at the chest

Reach for the chest

Step into the flames

Take everything: 10 Gold and a beeswax candle

Very Impressive.

Ask him all of the questions.

(The answer to his question about the Abandoned House is “Yes.”)

Buy a small flame.

Back to the Market

Below the dome

Leave the market

Cast NIF

and follow the crowd out

Outside the Market

Drink from the Fountain

The Plaza

Make a move

Into the Slums

Greet them.

Turn to look at the speaker

Shake his hand (This is Slangg- The God of Mischief)

Follow the road

Watch the ladder man

Keep Watching

Go over to the little girl

Do you need help?

You’ve been crying.

Locked out of where?

I’ll help you.

Use magic and cast BIG.

After you put her up, talk to her and ask to

Buy a Ladder

.

You can Trust me.

Buy it.

Throw up the money.

Wait

Catch your rope ladder

Walk On

A Junction

Drink from the fountain.

Go Right

Toss the little Girl a coin

Ask her about herself.

Play some

Swindlestones

.

Bet 4 Gold and then 2 Gold.

Try to give her a coin back and she will refuse.

Into the Slums

Choose a road

Go straight on

Go over and talk

You’re offering work?

I see.

How Much?

Accept.

Head downhill.

The Bath House.

Pay him.

By the pool.

Try the steam room.

Stay quiet.

Say Nothing.

Keep Listening.

Leave.

**Note** Swimming after eavesdropping will cost you a lot of your stuff.

Head Back Uphill

Knock on the door

I’ll tell you what I heard.

Change how?

Go Left

Turn Left

Keep moving

End of the road

There is a gold piece in the fish bowl.

The Cliff Road

Return the Fair

Hit up the Mystery

Fortune Telling Booth

Want to Get Smashed?

Further into the fair, a bunch of ladies will take turns abusing you. Let them and they will give you some sand.

Enter the

Bear Tent

Wait a while

Steal the pouch of Gold and leave.

Back up the Midway

Back up the road

Head uphill and go left to look at the well.

Look down the well.

Climb down the well

Keep climbing

Into the Well

Keep Climbing Down

A Ledge

Tie the ladder to the bar

Climb down the ladder.

In the Sewers

Walk

Ignore the first pile of clothes.

Walk on.

Search the Wreckage.

Uncork the Bottle

Blimberry Juice!

Walk On.

A Chamber

Search the Rags

Dig More Carefully for 4 Gold.

Look Around the Room

A Ratbear! Cast LAW and send it away.

Look at the marks.

Read the scratched poem.

Retreat to the well.

To the Well Shaft.

At the Rung.

Cut the ladder free and climb out.

Turn Right and head to the docks.

Find the

Shrine

Enter the Shrine and Step Inside

Examine the Crowd.

Ask about the challenge.

Take the challenge to convert to Slangg.

He will ask you a question and the answer will be Flanker.

(Praying to him for help will use up most of your stamina.)

The Docks

The Meat and Cleaver

Jeera the Musician

Sit with him

No luck at all

Greetings.

I’m not sure yet.

I’m not scared.

(The dancer tells you to sleep in the market.)

Go over to the bar

Greet the innkeeper

and talk a while.

The Wayfarer’s Rest

A Table

Talk to the lady with the eyepatch for some

Swoin’dersoins

action.

Flanker the Assassin will show up and talk to you for a bit and then play more

Swindlestones

with you.

Council Hall

(Optional) If you beat Flanker he will have you follow him to the Council.

At the Council Hall, try the door instead of waiting outside.

Flanker will be talking to some guards. Cast TEL and then talk to the first guard.

He will have you open the door. No one will be in there, so you and Flanker go inside.

The council hall will be empty and Flanker will talk to you about the Portal Traps.

(Going through the circle will land you in the sewers- a portal trap.)

Sit by the river

Your title here...

Don’t eat something

Watch the light

The Next Morning

Head for the bridge

Eat something

Knock on the booth

Ask the bridge guy a few questions to find out that the bridge won’t go down until the tide does.

Eventually, he will get around to lowering it. Just wait. Helping the man lower the bridge will damage it.

Cross the bridge.

The other side

Start Moving

The Red-Eye District

A Fork in the Road.

Drink from the fountain.

Move on.

Turn Right, Ignore the Elvin Woman and Move on towards the square and Lorag’s House.

(If you Turn Left and talk to the street kids, you will get tossed right into jail.)

(**if** you…Talk to the Elvin Woman.

You seem distraught.

Tell her that you want to help and pay her 4 gold to take you to the scholar.

Following her all of the way through the square will get you attacked by a statue.

Stab it in the back of the Left leg.)

The man with his eyes closed will play

Swindlestones

with you.

Fireview Square

Look at the creatures

Wave in front of one

Pick a pocket

Move away quickly.

Buy an apple and a Bomba from the Fruit stand.

Approach the monument

Look at the Creatures. Wave in front of one.

Steal from a Red-Eye.

Buy an Apple and a Bomba at the Fruit Stand.

Back to the Square

Leave the square

Go to the Northern center street/alley

Cast BIG

Look at the gleam and pick up your sun stone.

Cast BIG again and go up the wall and into the yard.

Go down the steps, cast NIF, and cast DOP to unlock the cell and rescue the elf.

Keep turning right.

Head to a street

When you meet the Orclings, cast TEL to get rid of them.

Continue up the road

Look at the building

The front door-

Lorag’s House

Knock on his door and tell him you are a sorcerer and you need his help.

Give him your sword and enter his house.

Follow him and accept his wine. You are only passing through.

He needs help with some ancient spells: EJN- Confusion and UFK- Mind reading

He will ask you to fill in the missing letter of a spell. It’s a triangle.

Say that you know of the spell and he will tell his line for your trouble.

(Cast TEL to get his spell-line if all else fails)

**NOTE**He will give you a green haired wig if you didn’t get the Fair one. Cast RAP to understand his Goblin language.

Blacksmith

Leave the house and follow the road.

Push onwards

You will see a huge fire that turns out to be a giant forge.

This is where the Blacksmith hangs out. He is selling the legendary sword for 40 Gold.

Buy it.

Move on.

Go up to the statue and steal its gold.

Leap Back and draw your sword.

Market

After that, take the left fork to go to the market.

Buy the Silver Bow, the Tinderbox, provisions and antidote.

Gambling Hall

Back to the statue

Make a move

The right fork

Go to the Gambling Hall of Vlada and beat everyone at Swindlestones.

You will cash in your money for chips when you arrive and then for money again when youre finished.

The Wasteland

Return to the statue.

Go back to the square and follow the southern alley to a broken house.

Climb over the broken house and go into the wasteland.

Go Left.

When you see the beggar, wake him or check the pictures of the nobles.

He is Theetah. Hooray.

There are some harpies attacking him. Kill THEM.

Ask for his spell line.

He won’t remember all of it. Bummer.

Give him his cane and badge back. Or not… whatever.

The Edge of the Wasteland

Moving on-

The Low Hove

l is a gnome who trades items. He has a compass, goblin teeth and beeswax for “trade.”

Necropolis

At the edge of the wasteland, Cast BIG and bend the bars and climb in the hole you made to the Necropolis.

Go to the older tombs and find the oldest. It’s Lorag. Weird!!

Explore the newer tombs from Oxil to Tamarin and then Shinva’s tomb.

Cast BIG and look at the ring of mushrooms.

Take the silver stake (sword).

Shinva's Tomb

Step over the ring, and enter the tomb. Cast SUN using your sun jewel.

Go down the stairs.

The door will slam shut. Just let it close.

Cast DOP.

Keep moving forward.

When you get to the bottom of the crypt, wait for the coffins to open.

Deathwraiths

When the Deathwraiths start eating you, kill them with your silver stake sword.

(Hint: Defend for their first attack)

Lord Shiva

After defeating the Deathwraith, Lord Shiva’s ghost will be at the side of the coffin. He will give you the last line of the spell.

Go up and leave the graveyard. Drink from the well for stamina.

The Ziggurat (Corgua’s Temple)

Follow the road around and look at the shadowy shape and go to the Ziggurat.

Look for an opening, then climb up.

Cast BIG. Stop climbing and look at the view. Continue your climb.

You spot an opening, so go through it.

Wait and listen, then enter.

A snake will attack you. Strike it full power first, then as strong as you can each time until it dies.

Go in. Avoid the circles.

Read the inscription. Kiss the idol.

Left eye. Right eye. Forehead. Lips.

Courga will come to life and talk to you. You may ask him three questions.

Ask him the name of the God of Pride to complete Theeta’s Spell Line.

You can agree to worship him, but be prepared to never kill anyone innocent ever.

**NOTE** If you went to the shrine earlier and followed Slangg, you can still perform the ritual and follow Coruga.

Move on to the top of the temple and cast TAK, close your fist to get a gold-backed mirror or a Black Face mask if you got the Mirror from the hut and had the glue..

The North Gate

Leave the temple and go to the fork. Go towards the gate and see the werewolves.

“Vik for First Noble” will save you a nasty werewolf fight.

Stride to the Gate and recite your spell lines.

By Courga’s grace and Fourga’s Pride,

One lock made of Golem’s Hide,

Tumblers two sealed deep inside,

I bid you portals open wide.

Wait for the gates to open, go through the gate and kill the goblins for the win.

 

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