Servant of the Lake Walkthrough
Servant of the Lake Guide
Servant of the Lake is a premium point-and-click adventure from Rusty Lake, the Amsterdam studio behind the Cube Escape series. It arrives on August 13, 2026 for iOS, Android and Steam, priced at $4.99 on mobile.
You play a new servant at the Vanderboom estate, arriving by carriage with a long weekend ahead and guests on the way. Your first assignments are the ordinary business of getting the house in order, but this being Rusty Lake, the ordinary doesn't hold for long — the family's alchemical ambitions take over soon enough. It's set during the era of Aldous and William Vanderboom, decades before the events of Roots, with a score by Victor Butzelaar doing plenty of the work on atmosphere.
Our full walkthrough for Servant of the Lake will be here shortly after the game's release. Until then, you'll find our walkthrough for Servant of the Lake Lite below. Lite is the free demo, out now on iOS and Android, and it runs 15 to 30 minutes depending on how quickly you work the puzzles out. It takes you from the carriage to your first tasks at the estate, so it's a good way to get a feel for the game before the full release.
Servant of the Lake Lite Wakthrough

The game starts off with you in a coach heading to Rusty Lake, tap the curtains when prompted to open them up so you can see the view. When you arrive tap the screen again to exit the train and the adventure starts from there.

Tap the grower which is in front of the house, this will zoom in on the area, then tap on the carrot and it will get added to your inventory. Tap the horse and give it the carrot.

There are two windows at the front of the house. Tap the one of the left and you can take the tin cup y tapping on it. To open the window, just tap on it then drag your finger up as if you were opening the window, then just tap on the tin cup. You can also open the window on the right, but you can't take those objects.

Next tap on the coachman, you need to pay him, but there are a few things that we need to do before we can do that. Zoom out again and tap on the door to the coach, then tap on the tin cup there to take it.

Now you have two cups in your inventory, head back to the house and open the other window. You will see three cups there, and this is the first puzzle that you have to solve.

Solution: To complete this puzzle you need to add your two tin cups to the three that are already in the window and then arrange them in order of cups by the number of lines on each cup. When you have done it correctly the tin cup on the left will open up. Tap it and you will get a coin.Show

Zoom out again, and head back towards the coachman, tap him and give him the coin. Tap him a couple of times to complete his dialogue, and when he moves off, take the iron bar that you can see on the ground.

Tap on the planter where you get the carrot from again, notice on the ground a wooden board that looks different. Drag the iron bar to it to try to take it out. Once it is in position, wiggle the iron bar up and down until the board comes loose and then take the key that is revealed.

You can now use the key on the front door to the house. Drag it to the key hole from your inventory then swipe to turn the key, then tap to open the door and go inside.
Once inside you will see the maid there, tap her to listen to the dialogue and then tap on the feather when she presents it to you.

Tap the down arrow to zoom out and then tap on the table to the right. There is an employment contract there that you have to sign. To do this, drag the feather to the ink well, tap it and it will become the crow feather with ink. Now drag the crow feather to the contract and make a squiggle on the line.

Zoom out again by tapping the down arrow, and tap the maid again to listen to the next part of the dialogue.

When the maid leaves, tap the door directly in front of you. This will take you to the next room. Again, tap the door directly in front of you. Tap the maid for a clue to the next part of this adventure. Then tap on the crate on the floor and take the milk.

Then tap on the staircase which is to the right of the maid. On the shelves you will see a small pot, tap it and it will be added to your inventory.

You can also slide to the left the partially open door of the cupboard in that room to take the dead mouse.

As you move through the rooms, you will notice a number of portraits. First of all the painting on the wall above the contract, tap that. He moves his hand and watch three times. Then in the room with the cat on the chair, tap that portrait and note that she shows you two fingers. Then at the top of the stairs in the same room, tap that portrait and note that he blinks his eyes five times. You will need these numbers soon.
Head back to the room with the small pot and the dead mouse, and slide the door of the cupboard to the right to reveal a small chest. Note the images of the people, they match the portraits in the rooms where you got the number codes, so enter the code 235, this will open the top of the chest and you can take the sugar.


Go back to the room with the cat on the chair and give him the dead mouse. Then take the matches that are revealed.


Head back to the hallway where you signed the contract. Take the room to the left and pick up the wood from the chair.

Tap on the top of the table in that room and tap the note, it tells you have to make the Porridge for Mr Aldous.

– Put pot on stove.
– Add milk and oat to pot.
– Heat the porridge.
– Add sugar.
Also in table is a bowl of oats, tap it to add it to your inventory.
Next you have to make the porridge so first of all put the pot on stove, then tap the front of the stove to open it and then put the wood inside. Drag the matches to the wood to light a fire and tap the door again to close it.

Then drag the oats, milk and sugar to your pot on the stove. Once done you will see steam come from the pot on the stove, this means it is ready, you've done everything correctly and you can tap on the pot of porridge to add it to your inventory.

Now go back passed the maid and to the room where you found the dead mouse, the door there is where Aldous is sleeping, you can now go through it.
Waking Up Aldous
In this section there are a number of tasks that you have to complete in order to wake up Aldous.
Tap the box on the floor. o solve this puzzle you have to move the objects so that they are in the same place as their matching patterns. Once you have completed the puzzle, you can grab the razor from the box.

Take as well the slippers that are also on the floor near the box.
Tap the round table in the room, and read the note:
1. Open curtains
2. Wake up at 7 o’clock
3. Shave
4. Breakfast
5. Exercise
6. Dress up
ps. Important: He doesn't like cold feet!

Tap on the bowl that is also on the table to add it to your inventory.
Tap on the curtains that are around the bed and slide them across. There is Mr Aldous, but don't wake him up just yet!

Tap on the chest of drawers, you can open the bottom two drawers by tapping on them and dragging downwards. Take the spoon and the other slipper.
Tap on the items on top of the chest of drawers. You can take the clock hand from the toy soldier. keep tapping the solider as you will need this patter later (Left, Right, Down, Right, Right, Down) Then put that clock hand on the clock and turn the hands until the clock reads 7 o'clock.

The alarm will go off and Mr Aldous will now be sitting on his bed, awake. Put the two slippers on his feet first of all.


Now go to the clothes rail, move the items until you see a cloth, tap it to add it to your inventory.

Go back to Mr Aldous and use the razor to remove the hairs on his face.
You will end up cutting off the bottom of his earlobe, it falls on his shoulder, tap it to add that to your inventory.


Drag the cloth to his face to clean him up.
Next give him the bowl and spoon and the drag the porridge that you cooked earlier to the bowl.
Go to the window in the room and drag it up to open it. Give the earlobe to the crow.

Tap the crow, it will fly away, and the take the key from the next.

Head back to the drawers and use the key on the top drawer. Pull it down to open it and take the berries.

Add the berries to the porridge that Mr Aldous is holding.
Now tap on the completed porridge to zoom in. You will see a bug moving around. You have to now move the berries to cover different holes until you kill the bug. Eventually the bug will stop moving in the middle of the porridge and that is your opportunity to splat it with a berry.

Now you can drag the spoon to Mr Aldous a few times, he will tell you when he has had enough.
Now drag My Aldous the same way as the soldier moved: Left, Right, Down, Right, Right, Down.
After you have completed his exercise in the correct order you can prepare his outfit.

Drag to him the yellow pants, the white top and then the grey waistcoat, then the bow and top hat. You need to tap him again when he is fully dressed to complete the dialogue.
Head to the window in the same room, tap the carriage in the left to complete the lite version of Servant of the Lake.

