Revolve8

Cards List

Cards List
Revolve8 Guide

Added:

There are loads of cards to collect in Revolve8, and seeing as this page is being written in February 2019, we reckon that loads more will be added in to the game as time goes by. We'll keep updating this page regularly when we learn of new cards added to Revolve8.

Basically there are 4 Tiers of cards in the game; LE, SR, R and N - LE usually being the best cards and most rare, down the N, the more common, and generally more basic - although, as we know from games like Clash Royale, a well leveled common card can do wonders for a deck!

These cards become unlocked as you progress through the levels in the game and collect chests to unlock.

The cards can also be classified as hero, minion, building and spell. The table below lists all the current cards in Revolve8, gives you some details about them, and we take a look at our favourite cards that we have found in the game so far.

League 1 Cards

The following cards unlock as soon as you start the game

Blue Ogres / Minion / N / Cost: 2 ink

Low cost but long range minion that can attack ground and air

Card Squad / Minion / R / Cost: 4 ink

A group of close range minions that work as a team

Card Soldiers / Minion / N / Cost: 1 ink

Simple low cost and close range minion

Emperor / Tank / R / Cost: 5 ink

Decent, slow moving tank

Flying Trunk / Spell / N / Cost: 5 ink

Splash damage magic

Karen / Guard / R / Cost: 4 ink

Attacks multiple ground enemies simultaneously

Kintaro / Attacker / SR / Cost: 5 ink

A Close range attacker who moves swiftly, dealing heavy blows with his axe. Low HP

Lilliput Archers / Minion / N / Cost: 3 ink

Useful long range minion that can attack ground and air

Momotaro / Attacker / SR / Cost 5 ink

Well balanced attacker

Ogre Hut / Building / R / Cost: 5 ink

Building that generates Blue Ogres for a set period of time.

Red Ogres / Minion / N / Cost: 2 ink

Well balanced close-range minion

Red Riding Hood / Supprt / R / Cost: 4 ink

Great support unit that does well behind a tank, hits multiple air and ground units from range.

Star Money / Spell / N / Cost: 3 ink

Large area splash damage magic, great against an advancing minion group attack

League 2 Cards

When you reach League 2, the follow cards become available to be unlocked.

Aladdin / Attacker / SR / Cost: 4 ink

Long range attacker of both ground and air units

Bean Drop / Spell / N / Cost: 2 ink

Inflicts damage and stun to enemies

Crow Goblins / Minion / N / Cost: 3 ink

Flying minion unit that can target ground and air units

Sinbad / Support / R / Cost 5: ink

Flying unit that is great at hitting groups and single units

League 3 Cards

Card Castle / Building / N / Cost: 3 ink

A building that rapidly deploys card soldiers

Cinderella / Charger / SR / Cost: 4 ink

Fast attacking unit that heads toward enemy buildings

Poison Apple / Spell / R / Cost: 4 ink

Throw this spell to inflict damage to a group of enemies for as long as they are in contact with the damage area

Ring Genie / Attacker / SR / Cost: 4 ink

Aerial attacking unit that does large damage to buildings - if it makes it there!

Urashima Taro / Defender / SR / Cost: 7 ink

Defensive card that targets any oncoming troops, dealing big damage to them.

League 4 Cards

The following cards become unlockable when you reach League 4.

Bear / Guard / R / Cost: 4 ink

Good tank card that offers protection to other cards that you throw.

Fire Wasps / Minion / N / Cost: 2 ink

Causes great damage to minions at little cost.

Little Match Girl / Marksman /SR / Cost: 7 ink

Long range unit that can target enemy buildings from far away.

Mysterious Fire / Building / R / Cost: 5 ink

Building that spawns Fire Wisps

Wannabee Cannon / Building / N / Cost: 3 ink

Ground attacking defensive cannon

League 5 Cards

The following cards become unlockable once you reach League 5

Fairy Godmother / Support / SR / Cost: 5 ink

An unit which will attempt to clear ground units by throwing a pumpkin

Gigantic Turnip / Spell / R / Cost 7: ink

Hits a small area, but hits it hard

Honeybees / Minion / N / Cost: 2 ink

Hard hitting, but low HP minion card

Otohime / Support / R / Cost: 4 ink

Support unit that will slow down your enemies

Snow White / All-rounder / LE / Cost: 8 ink

Strong unit that is backed up by her seven dwarves

League 6 Cards

The following cards become unlocked with you reach League 6

Beehive / Building / R / Cost: 4 ink

Building that spawns honeybees

Monkey King / Attacker / LE / Cost: 5 ink

Attacking card that spawns clones

Snowman / Minion / N / Cost: 1 ink

Use this card to freeze momentarily an enemy card

Wicked Queen / Tank / SR / Cost: 6

Place this tank anywhere on the battlefield

League 7 Cards

The following cards become unlocked with you reach League 7

Flock of Crow Goblins / Minions / N / Cost: 5 ink

Strong aerial minion unit

Sleeping Beauty / Support / R / Cost: 4

Support unit with stun ability

Thunder Drums / Spell / SR / Cost: 6 ink

Spell that damages and stuns 3 units in a targeted area.

League 8 Cards

The following cards become unlocked with you reach League 8

Blast Mortar / Building / SR / Cost: 5 ink

High area splash damage to units and buildings from long range

Clara / All-rounder / LE / Cost: 8 ink

Very strong attacking unit with high HP

Ray Beam / Building / SR / Cost: 6 ink

Building with increasing attack for the duration that it is locked on.

League 9 Cards

The following cards become unlocked with you reach League 9

Rapunzel / Charger / LE / Cost 4: ink

A long range fast charger who shoots powerful rounds in exchange for the Tower's or her own HP.

Best Cards

As with other Best Cards lists, it's really going to depend on which cards you have unlocked and what level you are in the game, and what cards you have that work well together as a team.

If you are just starting out, you probably want to focus on one tank, a couple of spells, and a building and the rest being attackers or support units.

For example a great League One deck could consist of the follow eight cards:

Monotaro - Attacker

Card Squad - Anti Tank

Ogre Hut - Building to deflect attacks away from your towers and to spawn units

Emperor - Tank

Karen - Defensive card to take out oncoming groups

Red Riding Hood - Great behind the tank

Flying Trunk - Decent Spell

Lilliput Archers - Long ranged minion attacker, again, useful behind your tank.

Then it is a matter of upgrading your deck as best you can until you reach the next league where a better selection of cards will become available to be unlocked.

Best Card in the Game

Clara
Clara

Hard to say at this point but Clara looks pretty awesome, shes strong and has a lot of HP, she is LE though, and only available once you reach League 8, so don't expect to unlock this card so easily!

But my pick is coming from a player that is a big Golem fan in Clash Royale, and there are some similarities in the characteristics of these two cards!



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