Five Nights at Freddy's 2

Spend Another Five Nights at Freddy's... Come for the pizza and stay... forever!

In this almost immediate sequel to the wildly popular game of the same name, you play again as a security guard locked in a zoo full of homicidal animal robots masquerading as a family style restaurant.

The game is available across several platforms including the App Store, Google Play, and PC. It is reasonably priced at $2.99 on mobile and $7.99 on Steam. The Play Store also offers a demo version for the low, low price of absolutely free. The App Store version does not have any annoying ads or in-game purchases, while the Google Play version does claim some post-purchase goodies to buy ranging from $0.99 - $4.99. The game is fairly rated for players aged 12+ and since this game is laced with references to murder, dismemberment and massacre; that age group is probably just barely old enough to deal with all of that. The game also comes with the added bonus of a new found respect for the Disney Parks security guards, so win, win?

The game plays similar to a tower defense with elements of electronic Simon. Surviving a shift at the worst job ever, involves checking cameras, winding a music box and shining lights into dark voids. Missing a camera or getting preoccupied trying to survive, results in incontinence (for the player) and instant death (for Security Guard Jeremy Fitzgerald). Following a death. the game resets at night one and we start again.
The game can be played all of the way through in a few hours, but be prepared for a massive increase in difficulty. Even as compared to the first game, this game is tough. Seasoned veterans with nerves of steel will still have a bit of an adjustment to the new characters and reworked mechanics.

Overall, this game seems out of place as the second in a series. The story line leaves hints lying around that these events happened before the original game, but also alludes to what the player assumes to be the first game. On top of a slightly convoluted plot summary, the mobile version is also plagued by bugs and inconveniences. There are glitches in the sfx that occasionally fail to alert the presence of a few blood thirsty puppets. The music on the game itself will crash periodically and getting a phone call can erase all progress on the phone version. As with many mobile versions of PC games, the controls can feel like a coin toss. Turning to check the left hand vent can activate the mask or accidentally waste some precious flashlight batteries. Checking the cameras on an iPod screen can be tricky if you have normal sized fingers and impossible is you have large fingers.
All in all, this sequel is directed at those lovely folks who desperately wanted another week on the job. If you were hoping for classier scares or the chance to leave the office, no luck this time around. The game is great as an add on to the original, but as a free-standing game, it goes out of its way to make the original look like an afterthought.

3.5 / 5.0
 
review by CheerfulStar | Feb 4th 2015


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