Escape from Mental Hospital Levels 26 - 30
More Escape from Mental Hospital
This is a walkthrough for the sixth set of five levels of Escape from Mental Hospital. An escape room game from Peaksel Games.
The previous levels are covered in the walkthrough for levels 21 - 25. Now we continue with Levels 26 - 30.
Level 26 - Fatemah Hussain

Collect a Lamp from the trolley to the left of the patient. Then collect a Broken Pencil from the bed.
Next collect a VHS tape from the floor on the right.
View the Lamp in your inventory and open the lid, Collect a Pencil Sharpener.

Next view the TV to the left of the door and use the VHS tape here, you will see a grid with 3 squares marked.

View the broken pencil in your inventory and use the sharpener on it to get a Pencil.

Now tap on the table on the right to see a paper with a grid of numbers.

Use the Pencil on this and a small grid of 9 will be revealed like on the TV.

Now view a small box on the left wall above the bed. This requires a 3 digit code, use rte clue from the paper for this,
Code: 297Show

Collect the Pass code from the box.
46281Show
Use this on the keypad to escape the room.
Level 27 - Kees Verhesen

Collect a Handle from under the bed, then view the cupboard on the right to see a drawer without a handle.

Use the handle here to open it, then collect a Code and a Broken Key Part.
View the door on the right and use the code to open it.
21335Show

Go through to the next room.

Open a lower cupboard door on the left and collect some Glue.

Then look under the cabinet on the right and collect some Pliers.

View a fan on the wall by the door, use the pliers here to cut the cable.

Collect another Broken Key Part.
Now view thee first key part and add to it the second key part and the glue. You will get the Key.

View the cabinet on the right of the room. You can use the key here to unlock it. Collect a Paper clue and a Battery.

Now view the Blue board on the right to see a diagram showing numbers formed from following lines from points indicated by letters A - F

Use the clue from the paper to find the numbers from this.
Solution: From a standard digital representation of 8 (all the segments), remove the lines that are specified by the letters on the paper. This will leave lines that give you 4 numbers.Show
Once you have these view a display above the door, add the battery to it to get it working.

Enter the code from the clue above
Code: 0925Show
Go back to the first room and view the clock on the wall. Open the glass cover.

Move the hands to set the time to match the code above.

This will then reveal the Pass Code for you to collect
68997Show
Use this on the door in the second room to escape.
Level 28 - Nittaya Vaiyasingha

View the table to see a radio and a coin. Collect the Coin and then use it on the side panel of the radio to open it.

Collect a Battery.
Next collect a Metal Bar (Chair leg) fro the chair by the table. Then use the metal bar on the small cabinet on the right below the window.

When it opens collect another Battery
Now view the picture on the wall above the bed.
Spot the Difference

Find the 5 differences in the pictures.
Solution: Show

This will reveal a game board Add the two batteries to it to start the puzzle
Flow Puzzle

Drag a line to connect the matching colored lights on the board.
The lines cannot cross each other
Solution: Show

You can now collect the Pass Code
6745Show
Use this to open the door on the left.
Level 29 - Partogh Jalalyan

Collect a Glass Bottle fro the window on the left.
Collect a Dirty T-shirt from the top of the washing machine.
Collect a Scoop from the Toilet and a Vacuum Rubber from the floor on the right.
Next view a box on the floor on the left, this has a puzzle.
Mouse Puzzle

You need to arrange the blocks so that the lines connect and join the mouse to the cheese on the right
Tap any block to move it to the far left. The rest will move to the right to fill in the space.
Solution: Show

Collect a Wooden Handle and the Scissors.
View the bag of cleaning powder on the floor by the sink. Use the scissors on this to open it. Then use the Scoop to get a Scoop of Detergent.

View the washing machine on the left and add to it the scoop of detergent. Then add the dirty T-shirt. You will get a Clean T-shirt.

Next view the Vacuum Rubber and add the wooden handle to it to get the Plunger.
Now view the sink to see that is is full of water. Use the Plunger here to unblock it.

Collect the Wet Paper.
View the Hand dryer on the wall by the sink and add the Wet paper to it. This will give you a code.

View the door on the right and use this code to open it.
2841Show

Go through to the next room, Collect a Triangle Stick from the floor on the left.

View the set of drawers on the right and collect from it a Magnet.
Then look under the drawers and use the magnet to collect a Triangle.

View the Triangle in your inventory and add the stick to it.
View the Glass Jar in your inventory and use the Triangle on it. This will break the glass jar and you will collect the Magnifier.
Next view the T-shirt in your inventory and use the magnifier on it. This will reveal a clue.

Now view the cupboard on the left of the room, you will see a lock with arrow buttons.

Use the Clue from the T-shirt to open this.
Collect the Pass Code
7158Show
Use this on the door on the right to escape the room.
Level 30 - Jan Bakker

Collect a Switch Handle from the bed, then also collect a Valve from he floor by the stool.
Place the switch handle in a socked by the door, then turn it on to reveal a clue.
A = 2
Next add the Valve to the sink on the right. Then tap to tun on the water. Steam will reveal more clues in the mirror.

Tap on the Toilet seat on the left to lower it and find one move clue
Now view the wall safe above the bed.

Enter the code from the clues in the order ABCD
Code: 2731Show
Collect the Pass Code.
29735Show
Use this on the door to leave the room.
This completes Levels 26 - 30. Move on to Levels 31 - 35
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With 20 years of experience in creating video game content for the internet and over 30 years as a gamer, Mark is now a passionate mobile App Gamer. Loving a challenge, he is always ready to get stuck in to both survival builders and puzzle solving games. He has been providing content for AppGamer since 2014.