Cooking Fever

Fast Food at a Feverish Pace!

The gaming world is full of free-to-download, and free-to-play app/games these days - in fact it is also full of free-to-download, and free-to-play cooking-themed app/games these days, so if a game is going to make its mark and set itself apart, it has to have something special to offer!

The basic theme and game play mechanics are a familiar mixture because there is only so much you can do in terms of unique mechanics for a food stand game. In Cooking Fever the focus begins with your basic burger counter - you've got a single pan and burner to cook on, and a single rather slow soda fountain from which to serve drinks...

The trick - as it usually is - is to fill orders as fast as you can - speed is king because the faster you serve each customer, the more customers you can serve in the allotted time! That and of course the better your tips will be and the more profitable your restaurant.

As you hit your goals in terms of volume and service you unlock more pans and burners, and you can take your profits and pile them back into the restaurant, expanding your soda fountain, pans and burners, tabletop, and so on. Simple enough, right?

Of course it is simple - that is what all of the games in this genre offer! But Cooking Fever diverges from that path in several ways - starting with appearance and branding, convenience and entertainment. A sort of big-picture view that adds levels of complexity and challenge to the restaurant scene!

The game is free-to-download and free-to-play, its revenue stream being primarily supported through a combination of discrete advertising and IAP , though the latter is fairly aggressive for this sort of app/game.

So what does your money get you? Packages of .99 cents @ 2,500c or x10 Gems / $2.99 @ 8,000c or x35Gems / $4.99 @ 15,000c or x60 Gems / $9.99 @ 35,000c or x125 Gems and $19.99 @ 100,000c or x300 Gems. So what is the difference between Coins and Gems??

Coins are used for the regular upgrades, while a combination of Couns and Gems ae used for the special upgrades - and special is really anything that allows you to offer new and added convenience and dishes.

Part of the attraction of Cooking Fever is its combination of predictable game play mechanics combined with an unexpected range that includes Achievements that also deliver added XP and income,

As the levels progress so too does the pressure that the player faces, but the prefect performance, and order accuracy that allows you not to lose any customers also delivers the bonuses that allow you to continuously upgrade and shape your restaurant so that it projects the image you choose for it - and that is what sets Cooking Fever apart and gives it its edge!

The graphical world, while not over-the-top in terms of its cartoon-like goodness, has just enough of that fantasy slant so at to boost its entertainment value. It doesn't hurt at all that the official Game Center Achievements scheme (as opposed to the in-game Achievements which are completely different) includes tracking your customers by appearance.

The variety of fun - and funny - Game Center Achievements include client counts and tip tracking, but also feature Achievements for keeping clients with mustaches happy!

Among the unique extras that the graphical world includes - in addition to the fairly complex depth to your restaurant design and appearance is a spot-on translation of customer moods in facial expressions and body language, providing the sort of covert hints you need to hint at where to focus your upgrades in the future - once you learn to read the customer moods and associate them with your performace - or lack thereof.

The game features an upbeat background music as well as a customer tempo that communicates the general mood at the counter, and the sound FX are spot-on to the measure that you almost believe that sausage dog really is burning.

Cooking Fever offers the sort of mindless fast-paced pressure-style game play that is loads of fun under the right circumstances.. For the higher levels it offers just the right length of play to keep the bite-sized gamer happy, while offering longevity in terms of continuous play (and rewards the player for that with Achievements) if that is your preferred style of play.

The wizards at Nordcurrent made a fair attempt at being all things to all fans of the cooking game genre, and we think that they succeeded - and considering the competition in this genre that is saying something!

3.5 / 5.0
review by CMBF | Dec 16th 2014

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Viewer reviews for Cooking Fever

Total Reviews: 3

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Review by GuestAug 1st 2019
You need a massive amount of gems to progress, but it is supremely difficult to get enough to make a decent amount of progress. Instead of just being able to use your accumulated coins to get gems, you have to keep playing the rigged and extremely annoying casino.
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Review by GuestApr 28th 2019
You need to tap a lot of times to grab/touch item. It could contain a larger area or clicking
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Review by GuestApr 26th 2015
Well it's a great game but I have a fast device and it can take forever loading at times. But all and all its good. If yuo don't has a fast device I wouldn't recommend it.
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