100 Doors Games 2019: Escape from School

100 Doors Games 2019: Escape from School


Rooms 121-125 - Escape from School
100 Doors Games 2019: Escape from School Guide

Rooms 121-125 - Escape from School


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Room 121
Tap on the red chair under the desk on the left to view a paper with 8 names of revolutions throughout history. Each one is a different color. Notice the board has a timeline with 2 colored dots. Work out the historical order of the revolutions from earliest to most recent.
Tap on the safe on the floor and use the colour sequence from the order of revolutions to turn the dial. Open the safe to collect a key , use the key to open the door.
English 1642 - Red
Glorious 1688 - Light green
Industrial 1760 - Pink
American 1765 - Dark blue
French 1789 - Light blue
October 1917 - Dark Green
Cuban 1959 - Purple
Iranian 1978 - Orange
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Room 122
Tap to collect the H2SO4 (Acid) bottle from the bench on the right. Slide the bowl on the table to the left or right to see a pipette (dropper) behind it under the desk top. Tap to collect it. Combine the dropper with the H2SO4 then use it on the 4 brackets holding the chain on the door. The door will open.

Room 123
Tap to view a paper in the banging basket to the left of the door to see 2 colours with numbers Orange 0, Green 3. Note the 10 coloured bricks on the ground these represent numbers, from 0-9.
Tap to collect some glass pieces from the floor in front of the door. Tap the top coloured glass panel in the door to view a pattern puzzle. Use the glass pieces on the puzzle to place them to the sides then tap each and place them in the right places in the puzzle. Complete the puzzle as shown.
Rooms 121-125 - Escape from School
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Beams of sunlight will then illuminate 3 of the bricks on the ground. Use the number revealed 358Show in the keypad to open the door.

Room 124
Tap the window sill on the left to collect a small red bottle, Tap the cupboard of the desk top open it and collect a small green bottle. Tap below the draws under the bed to collect a small pink bottle. Tap on the eye chart screen above the bed to view 3 changing images of shapes in each of the same 3 colours. make a note of the shapes for each color. These are clues to pills.

Tap on a pill dispenser item that is on the bed to the right behind the curtain. Place the pill bottles in to the dispenser. You need to tap buttons to drop the right pills into each bottle according to the images. Each shape in the image represent a type of pill, + = the round pill with the + shape on it, - = round pill with line, Circle is the empty round pill. Then the 2 others are the long pills.

Adding the pills is complicated by the fact that each button drops a different pill. Buttons 1,2,3,4 and 5 (left to right) will drop pills from positions as follows:
1 = 4
2 = 3
3 = 1
4 = 5
5 = 2
Move the bottles around and drop the right pills in, when each bottle has the right pills the lid will attach and you can move on to the next. If you make a mistake pull the lever on the right to reset.

Once done drag the 3 completed bottles to the coloured slots to the right of the door. You will receive a key. Use the key to open the door.

Room 125
Tap the note in the coat pocket to see a number 194026. Tap the keypad to enter the code, however the numbers are missing and jumbled. To enter the code you have to work out where the numbers are.
Solution: The keypad numbers are backwards (right to left) and the 5 and 0 are swapped.
9 8 7
6 0 4
3 2 1
- 5 -
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That is the end of the game - at least until they add more levels. If you have any questions about the game please head to the answer page to ask there.

Rooms 121-125 - Escape from School


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